if(key.kh_next == world)
{
// player is now a key carrier
- WaypointSprite_AttachCarrier("", player);
+ WaypointSprite_AttachCarrier("", player, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
if(player.team == COLOR_TEAM1)
WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
else if(player.team == COLOR_TEAM4)
WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
- WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
if(!kh_no_radar_circles)
WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
}
void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
{
- sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
+ sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTN_NORM);
if(key.kh_dropperteam != player.team)
{
makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
#endif
-
- if(self.owner.BUTTON_USE)
- if(time >= self.owner.kh_droptime + autocvar_g_balance_keyhunt_delay_drop)
- {
- self.owner.kh_droptime = time;
- self.kh_droptime = time; // prevent collecting this one for some time
- self.enemy = self.owner;
- self.pusher = world;
- kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
- bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
- sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
- makevectors(self.owner.v_angle);
- self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, FALSE);
- kh_Key_AssignTo(self, world);
- self.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
- self.kh_dropperteam = self.team;
- }
}
// if in nodrop or time over, end the round
{
if(self.siren_time < time)
{
- sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
+ sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
self.siren_time = time + 2.5; // repeat every 2.5 seconds
}
centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n")); // message to player at start of round
- WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
+ WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAG, '0 1 1');
key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
- WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
kh_Key_AssignTo(key, initial_owner);
}
return teem;
}
+void kh_Key_DropOne(entity key)
+{
+ // prevent collecting this one for some time
+ entity player;
+ player = key.owner;
+
+ key.kh_droptime = time;
+ key.enemy = player;
+
+ kh_Scores_Event(player, key, "dropkey", 0, 0);
+ PlayerScore_Add(player, SP_KH_LOSSES, 1);
+ bprint(player.netname, "^7 dropped the ", key.netname, "\n");
+ kh_Key_AssignTo(key, world);
+ makevectors(player.v_angle);
+ key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, FALSE);
+ key.pusher = world;
+ key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
+ key.kh_dropperteam = key.team;
+
+ sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
+}
+
void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
{
entity key;
if(suicide)
key.kh_dropperteam = player.team;
}
- sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
+ sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
}
}
{
if(self == other)
kh_Key_DropAll(self, TRUE);
- else if(other.classname == "player" || other.classname == "gib")
+ else if(other.classname == "player")
kh_Key_DropAll(self, FALSE);
else
kh_Key_DropAll(self, TRUE);
return 0;
}
+MUTATOR_HOOKFUNCTION(kh_PlayerUseKey)
+{
+ if(MUTATOR_RETURNVALUE == 0)
+ {
+ entity k;
+ k = self.kh_next;
+ if(k)
+ {
+ kh_Key_DropOne(k);
+ return 1;
+ }
+ }
+ return 0;
+}
+
MUTATOR_DEFINITION(gamemode_keyhunt)
{
MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerUseKey, kh_PlayerUseKey, CBC_ORDER_ANY);
MUTATOR_ONADD
{