-#define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
+#include "gamemode_keyhunt.qh"
+#include "../_all.qh"
+
+#include "gamemode.qh"
+
// #define KH_PLAYER_USE_ATTACHMENT
// #define KH_PLAYER_USE_CARRIEDMODEL
}
}
-void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void kh_Key_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
{
if(self.owner)
return;