}
// mutator hooks
-MUTATOR_HOOKFUNCTION(lms_PlayerSpawn)
+MUTATOR_HOOKFUNCTION(lms_ResetMap)
+{
+ lms_lowest_lives = 999;
+ lms_next_place = player_count;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(lms_ResetPlayers)
{
- if(IS_PLAYER(self))
if(restart_mapalreadyrestarted || (time < game_starttime))
+ FOR_EACH_CLIENT(self)
+ if(IS_PLAYER(self))
PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
-
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(lms_PlayerPreSpawn)
+{
+ // player is dead and becomes observer
+ // FIXME fix LMS scoring for new system
+ if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
+ self.classname = "observer";
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(lms_PlayerDies)
+{
+ self.respawn_flags |= RESPAWN_FORCE;
+
return FALSE;
}
self.frags = FRAGS_SPECTATOR;
else
self.frags = FRAGS_LMS_LOSER;
-
+
if(self.killcount != -666)
if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2)
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
else
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
-
+
return FALSE;
}
{
self.classname = "player";
campaign_bots_may_start = 1;
-
+
if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
{
PlayerScore_Add(self, SP_LMS_RANK, 666);
self.frags = FRAGS_SPECTATOR;
}
-
+
return FALSE;
}
{
if(self.deadflag == DEAD_DYING)
self.deadflag = DEAD_RESPAWNING;
-
- if not(self.deadflag)
- if(autocvar_g_lms_campcheck_interval)
- {
- vector dist;
-
- // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
- dist = self.prevorigin - self.origin;
- dist_z = 0;
- self.lms_traveled_distance += fabs(vlen(dist));
-
- if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
- {
- self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
- self.lms_traveled_distance = 0;
- }
-
- if(time > self.lms_nextcheck)
- {
- if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
- {
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_CAMPCHECK);
- if(self.vehicle)
- Damage(self.vehicle, self, self, autocvar_g_lms_campcheck_damage * 2, DEATH_CAMP, self.vehicle.origin, '0 0 0');
- else
- Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
- }
- self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
- self.lms_traveled_distance = 0;
- }
- }
-
+
return FALSE;
}
-MUTATOR_HOOKFUNCTION(lms_PlayerDamage)
+MUTATOR_HOOKFUNCTION(lms_PlayerRegen)
{
- if(IS_PLAYER(frag_target))
- if(IS_PLAYER(frag_attacker))
- if(frag_attacker != frag_target)
- {
- frag_target.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
- frag_attacker.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
- }
-
- return FALSE;
+ if(autocvar_g_lms_regenerate)
+ return FALSE;
+ return TRUE;
}
MUTATOR_HOOKFUNCTION(lms_ForbidThrowing)
--lms_next_place;
}
frag_score = 0;
-
+
return TRUE;
}
MUTATOR_HOOKFUNCTION(lms_SetStartItems)
{
- start_items &~= IT_UNLIMITED_AMMO;
- start_ammo_shells = cvar("g_lms_start_ammo_shells");
- start_ammo_nails = cvar("g_lms_start_ammo_nails");
- start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
- start_ammo_cells = cvar("g_lms_start_ammo_cells");
- start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
- start_health = cvar("g_lms_start_health");
- start_armorvalue = cvar("g_lms_start_armor");
+ start_items &= ~IT_UNLIMITED_AMMO;
+ start_health = warmup_start_health = cvar("g_lms_start_health");
+ start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
+ start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
+ start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
+ start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
+ start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
+ start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
+ start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
return FALSE;
}
self.max_health = 1;
return FALSE;
}
-
+
return TRUE;
}
Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
PlayerScore_Add(other, SP_LMS_LIVES, autocvar_g_lms_extra_lives);
}
-
- return FALSE;
-}
-MUTATOR_HOOKFUNCTION(lms_BotSpawn)
-{
- // temporary hack to give bots lives
- if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
- {
- PlayerScore_Add(self, SP_LMS_RANK, 666);
- self.frags = FRAGS_SPECTATOR;
- }
-
- return FALSE;
+ return MUT_ITEMTOUCH_CONTINUE;
}
// scoreboard stuff
{
lms_lowest_lives = 9999;
lms_next_place = 0;
-
+
lms_ScoreRules();
}
MUTATOR_DEFINITION(gamemode_lms)
{
- MUTATOR_HOOK(PlayerSpawn, lms_PlayerSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(reset_map_global, lms_ResetMap, CBC_ORDER_ANY);
+ MUTATOR_HOOK(reset_map_players, lms_ResetPlayers, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PutClientInServer, lms_PlayerPreSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDies, lms_PlayerDies, CBC_ORDER_ANY);
MUTATOR_HOOK(MakePlayerObserver, lms_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(ClientConnect, lms_ClientConnect, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, lms_PlayerThink, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerDamage_Calculate, lms_PlayerDamage, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerRegen, lms_PlayerRegen, CBC_ORDER_ANY);
MUTATOR_HOOK(ForbidThrowCurrentWeapon, lms_ForbidThrowing, CBC_ORDER_ANY);
MUTATOR_HOOK(GiveFragsForKill, lms_GiveFragsForKill, CBC_ORDER_ANY);
MUTATOR_HOOK(SetStartItems, lms_SetStartItems, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerClearScore, lms_KeepScore, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ForbidPlayerScore_Clear, lms_KeepScore, CBC_ORDER_ANY);
MUTATOR_HOOK(FilterItem, lms_FilterItem, CBC_ORDER_ANY);
MUTATOR_HOOK(ItemTouch, lms_ItemTouch, CBC_ORDER_ANY);
- MUTATOR_HOOK(HavocBot_ChooseRule, lms_BotSpawn, CBC_ORDER_ANY);
MUTATOR_ONADD
{