]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_lms.qc
Use macro for WEP_NAME as well (get rid of W_Name)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_lms.qc
index 8d336e60e39bf6a4fd48e509582d1731620bc77a..928c78b349470e078d3f22eacf4a2ffb377cd6b0 100644 (file)
@@ -18,26 +18,55 @@ float LMS_NewPlayerLives()
 }
 
 // mutator hooks
-MUTATOR_HOOKFUNCTION(lms_RemovePlayer)
+MUTATOR_HOOKFUNCTION(lms_ResetMap)
 {
-       // Only if the player cannot play at all
-       if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
-               self.frags = FRAGS_SPECTATOR;
-       else
-               self.frags = FRAGS_LMS_LOSER;
-               
+       lms_lowest_lives = 999;
+       lms_next_place = player_count;
+
+       return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(lms_ResetPlayers)
+{
+       if(restart_mapalreadyrestarted || (time < game_starttime))
+       FOR_EACH_CLIENT(self)
+       if(IS_PLAYER(self))
+               PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
+
        return FALSE;
 }
 
-MUTATOR_HOOKFUNCTION(lms_PlayerSpawn)
+MUTATOR_HOOKFUNCTION(lms_PlayerPreSpawn)
 {
-       PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
-       
        // player is dead and becomes observer
        // FIXME fix LMS scoring for new system
        if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
                self.classname = "observer";
-       
+
+       return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(lms_PlayerDies)
+{
+       self.respawn_flags |= RESPAWN_FORCE;
+
+       return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(lms_RemovePlayer)
+{
+       // Only if the player cannot play at all
+       if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
+               self.frags = FRAGS_SPECTATOR;
+       else
+               self.frags = FRAGS_LMS_LOSER;
+
+       if(self.killcount != -666)
+               if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2)
+                       Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
+               else
+                       Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
+
        return FALSE;
 }
 
@@ -45,13 +74,13 @@ MUTATOR_HOOKFUNCTION(lms_ClientConnect)
 {
        self.classname = "player";
        campaign_bots_may_start = 1;
-       
+
        if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
        {
                PlayerScore_Add(self, SP_LMS_RANK, 666);
                self.frags = FRAGS_SPECTATOR;
        }
-                       
+
        return FALSE;
 }
 
@@ -59,7 +88,7 @@ MUTATOR_HOOKFUNCTION(lms_PlayerThink)
 {
        if(self.deadflag == DEAD_DYING)
                self.deadflag = DEAD_RESPAWNING;
-               
+
        return FALSE;
 }
 
@@ -86,13 +115,13 @@ MUTATOR_HOOKFUNCTION(lms_GiveFragsForKill)
                --lms_next_place;
        }
        frag_score = 0;
-               
+
        return TRUE;
 }
 
 MUTATOR_HOOKFUNCTION(lms_SetStartItems)
 {
-       start_items &~= IT_UNLIMITED_AMMO;
+       start_items &= ~IT_UNLIMITED_AMMO;
        start_ammo_shells = cvar("g_lms_start_ammo_shells");
        start_ammo_nails = cvar("g_lms_start_ammo_nails");
        start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
@@ -112,10 +141,28 @@ MUTATOR_HOOKFUNCTION(lms_KeepScore)
 
 MUTATOR_HOOKFUNCTION(lms_FilterItem)
 {
-       // no items in LMS
+       if(autocvar_g_lms_extra_lives)
+       if(self.classname == "item_health_mega")
+       {
+               self.max_health = 1;
+               return FALSE;
+       }
+
        return TRUE;
 }
 
+MUTATOR_HOOKFUNCTION(lms_ItemTouch)
+{
+       // give extra lives for mega health
+       if(self.items & IT_HEALTH)
+       {
+               Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
+               PlayerScore_Add(other, SP_LMS_LIVES, autocvar_g_lms_extra_lives);
+       }
+
+       return MUT_ITEMTOUCH_CONTINUE;
+}
+
 // scoreboard stuff
 void lms_ScoreRules()
 {
@@ -129,21 +176,25 @@ void lms_Initialize()
 {
        lms_lowest_lives = 9999;
        lms_next_place = 0;
-       
+
        lms_ScoreRules();
 }
 
 MUTATOR_DEFINITION(gamemode_lms)
 {
+       MUTATOR_HOOK(reset_map_global, lms_ResetMap, CBC_ORDER_ANY);
+       MUTATOR_HOOK(reset_map_players, lms_ResetPlayers, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PutClientInServer, lms_PlayerPreSpawn, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerDies, lms_PlayerDies, CBC_ORDER_ANY);
        MUTATOR_HOOK(MakePlayerObserver, lms_RemovePlayer, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerSpawn, lms_PlayerSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(ClientConnect, lms_ClientConnect, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerPreThink, lms_PlayerThink, CBC_ORDER_ANY);
        MUTATOR_HOOK(ForbidThrowCurrentWeapon, lms_ForbidThrowing, CBC_ORDER_ANY);
        MUTATOR_HOOK(GiveFragsForKill, lms_GiveFragsForKill, CBC_ORDER_ANY);
        MUTATOR_HOOK(SetStartItems, lms_SetStartItems, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerClearScore, lms_KeepScore, CBC_ORDER_ANY);
+       MUTATOR_HOOK(ForbidPlayerScore_Clear, lms_KeepScore, CBC_ORDER_ANY);
        MUTATOR_HOOK(FilterItem, lms_FilterItem, CBC_ORDER_ANY);
+       MUTATOR_HOOK(ItemTouch, lms_ItemTouch, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {