#include "gamemode_lms.qh"
-#include "../_all.qh"
#include "gamemode.qh"
#include "../campaign.qh"
#include "../command/cmd.qh"
+int autocvar_g_lms_extra_lives;
+bool autocvar_g_lms_join_anytime;
+int autocvar_g_lms_last_join;
+#define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
+bool autocvar_g_lms_regenerate;
+
// main functions
float LMS_NewPlayerLives()
{
}
// mutator hooks
-MUTATOR_HOOKFUNCTION(lms_ResetMap)
+MUTATOR_HOOKFUNCTION(lms, reset_map_global)
{
lms_lowest_lives = 999;
lms_next_place = player_count;
return false;
}
-MUTATOR_HOOKFUNCTION(lms_ResetPlayers)
-{
+MUTATOR_HOOKFUNCTION(lms, reset_map_players)
+{SELFPARAM();
+ entity e;
if(restart_mapalreadyrestarted || (time < game_starttime))
- FOR_EACH_CLIENT(self)
- if(IS_PLAYER(self))
- PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
+ FOR_EACH_CLIENT(e)
+ if(IS_PLAYER(e))
+ {
+ WITH(entity, self, e, PlayerScore_Add(e, SP_LMS_LIVES, LMS_NewPlayerLives()));
+ }
return false;
}
-MUTATOR_HOOKFUNCTION(lms_PlayerPreSpawn)
-{
+MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
+{SELFPARAM();
// player is dead and becomes observer
// FIXME fix LMS scoring for new system
if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
+ {
self.classname = "observer";
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_NOLIVES);
+ }
return false;
}
-MUTATOR_HOOKFUNCTION(lms_PlayerDies)
-{
+MUTATOR_HOOKFUNCTION(lms, PlayerDies)
+{SELFPARAM();
self.respawn_flags |= RESPAWN_FORCE;
return false;
}
-MUTATOR_HOOKFUNCTION(lms_RemovePlayer)
+void lms_RemovePlayer(entity player)
{
// Only if the player cannot play at all
- if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
- self.frags = FRAGS_SPECTATOR;
+ if(PlayerScore_Add(player, SP_LMS_RANK, 0) == 666)
+ player.frags = FRAGS_SPECTATOR;
else
- self.frags = FRAGS_LMS_LOSER;
+ player.frags = FRAGS_LMS_LOSER;
- if(self.killcount != -666)
- if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2)
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
+ if(player.killcount != -666)
+ if(PlayerScore_Add(player, SP_LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2)
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, player.netname);
else
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, player.netname);
+}
+MUTATOR_HOOKFUNCTION(lms, ClientDisconnect)
+{SELFPARAM();
+ lms_RemovePlayer(self);
return false;
}
-MUTATOR_HOOKFUNCTION(lms_ClientConnect)
-{
+MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
+{SELFPARAM();
+ lms_RemovePlayer(self);
+ return false;
+}
+
+MUTATOR_HOOKFUNCTION(lms, ClientConnect)
+{SELFPARAM();
self.classname = "player";
campaign_bots_may_start = 1;
return false;
}
-MUTATOR_HOOKFUNCTION(lms_PlayerThink)
-{
+MUTATOR_HOOKFUNCTION(lms, PlayerPreThink)
+{SELFPARAM();
if(self.deadflag == DEAD_DYING)
self.deadflag = DEAD_RESPAWNING;
return false;
}
-MUTATOR_HOOKFUNCTION(lms_PlayerRegen)
+MUTATOR_HOOKFUNCTION(lms, PlayerRegen)
{
if(autocvar_g_lms_regenerate)
return false;
return true;
}
-MUTATOR_HOOKFUNCTION(lms_ForbidThrowing)
+MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon)
{
// forbode!
return true;
}
-MUTATOR_HOOKFUNCTION(lms_GiveFragsForKill)
+MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
{
// remove a life
float tl;
return true;
}
-MUTATOR_HOOKFUNCTION(lms_SetStartItems)
+MUTATOR_HOOKFUNCTION(lms, SetStartItems)
{
start_items &= ~IT_UNLIMITED_AMMO;
start_health = warmup_start_health = cvar("g_lms_start_health");
return false;
}
-MUTATOR_HOOKFUNCTION(lms_KeepScore)
+MUTATOR_HOOKFUNCTION(lms, ForbidPlayerScore_Clear)
{
// don't clear player score
return true;
}
-MUTATOR_HOOKFUNCTION(lms_FilterItem)
-{
+MUTATOR_HOOKFUNCTION(lms, FilterItem)
+{SELFPARAM();
if(autocvar_g_lms_extra_lives)
if(self.itemdef == ITEM_HealthMega)
{
return true;
}
-MUTATOR_HOOKFUNCTION(lms_ItemTouch)
-{
+MUTATOR_HOOKFUNCTION(lms, ItemTouch)
+{SELFPARAM();
// give extra lives for mega health
- if(self.items & IT_HEALTH)
+ if (self.items & ITEM_HealthMega.m_itemid)
{
Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
PlayerScore_Add(other, SP_LMS_LIVES, autocvar_g_lms_extra_lives);
lms_ScoreRules();
}
-MUTATOR_DEFINITION(gamemode_lms)
+REGISTER_MUTATOR(lms, g_lms)
{
- MUTATOR_HOOK(reset_map_global, lms_ResetMap, CBC_ORDER_ANY);
- MUTATOR_HOOK(reset_map_players, lms_ResetPlayers, CBC_ORDER_ANY);
- MUTATOR_HOOK(PutClientInServer, lms_PlayerPreSpawn, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerDies, lms_PlayerDies, CBC_ORDER_ANY);
- MUTATOR_HOOK(MakePlayerObserver, lms_RemovePlayer, CBC_ORDER_ANY);
- MUTATOR_HOOK(ClientConnect, lms_ClientConnect, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerPreThink, lms_PlayerThink, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerRegen, lms_PlayerRegen, CBC_ORDER_ANY);
- MUTATOR_HOOK(ForbidThrowCurrentWeapon, lms_ForbidThrowing, CBC_ORDER_ANY);
- MUTATOR_HOOK(GiveFragsForKill, lms_GiveFragsForKill, CBC_ORDER_ANY);
- MUTATOR_HOOK(SetStartItems, lms_SetStartItems, CBC_ORDER_ANY);
- MUTATOR_HOOK(ForbidPlayerScore_Clear, lms_KeepScore, CBC_ORDER_ANY);
- MUTATOR_HOOK(FilterItem, lms_FilterItem, CBC_ORDER_ANY);
- MUTATOR_HOOK(ItemTouch, lms_ItemTouch, CBC_ORDER_ANY);
+ SetLimits(((!autocvar_g_lms_lives_override) ? -1 : autocvar_g_lms_lives_override), 0, -1, -1);
MUTATOR_ONADD
{
MUTATOR_ONREMOVE
{
- print("This is a game type and it cannot be removed at runtime.");
+ LOG_INFO("This is a game type and it cannot be removed at runtime.");
return -1;
}