#include "gamemode_nexball.qh"
-#include "../_all.qh"
#include "gamemode.qh"
//TODO: use the speed_up cvar too ??
}
+vector trigger_push_calculatevelocity(vector org, entity tgt, float ht);
+
void W_Nexball_Attack2(void)
{SELFPARAM();
if(self.ballcarried.enemy)
return false;
}
+.float stat_sv_airspeedlimit_nonqw;
+.float stat_sv_maxspeed;
+
MUTATOR_HOOKFUNCTION(nexball_PlayerPhysics)
{SELFPARAM();
if(self.ballcarried)