]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_nexball.qc
Turn #define'd constants into actual constants
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_nexball.qc
index 8695ca31b2b95b13103f2735d46a0141ffc18a86..92e707b061948c84ca2598c90bde7f42bfde3732 100644 (file)
@@ -8,9 +8,9 @@ vector autocvar_g_nexball_viewmodel_offset;
 void basketball_touch();
 void football_touch();
 void ResetBall();
-#define NBM_NONE 0
-#define NBM_FOOTBALL 2
-#define NBM_BASKETBALL 4
+const float NBM_NONE = 0;
+const float NBM_FOOTBALL = 2;
+const float NBM_BASKETBALL = 4;
 float nexball_mode;
 
 float OtherTeam(float t)  //works only if there are two teams on the map!
@@ -22,6 +22,17 @@ float OtherTeam(float t)  //works only if there are two teams on the map!
        return e.team;
 }
 
+const float ST_NEXBALL_GOALS = 1;
+const float SP_NEXBALL_GOALS = 4;
+const float SP_NEXBALL_FAULTS = 5;
+void nb_ScoreRules(float teams)
+{
+       ScoreRules_basics(teams, 0, 0, TRUE);
+       ScoreInfo_SetLabel_TeamScore(   ST_NEXBALL_GOALS,  "goals", SFL_SORT_PRIO_PRIMARY);
+       ScoreInfo_SetLabel_PlayerScore( SP_NEXBALL_GOALS,  "goals", SFL_SORT_PRIO_PRIMARY);
+       ScoreInfo_SetLabel_PlayerScore(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
+       ScoreRules_basics_end();
+}
 
 void LogNB(string mode, entity actor)
 {
@@ -142,7 +153,7 @@ void GiveBall(entity plyr, entity ball)
        self.weaponentity.weapons = self.weapons;
        self.weaponentity.switchweapon = self.weapon;
        self.weapons = WEPSET_PORTO;
-       weapon_action(WEP_PORTO, WR_RESETPLAYER);
+       WEP_ACTION(WEP_PORTO, WR_RESETPLAYER);
        self.switchweapon = WEP_PORTO;
        W_SwitchWeapon(WEP_PORTO);
        self = ownr;
@@ -288,7 +299,7 @@ void basketball_touch(void)
                football_touch();
                return;
        }
-       if(!self.cnt && IS_PLAYER(other) && !other.frozen && (other != self.nb_dropper || time > self.nb_droptime + autocvar_g_nexball_delay_collect))
+       if(!self.cnt && IS_PLAYER(other) && !other.frozen && !other.deadflag && (other != self.nb_dropper || time > self.nb_droptime + autocvar_g_nexball_delay_collect))
        {
                if(other.health <= 0)
                        return;
@@ -457,16 +468,6 @@ void nb_spawnteams(void)
        }
 }
 
-// scoreboard setup
-void nb_ScoreRules(float teams)
-{
-       ScoreRules_basics(teams, 0, 0, TRUE);
-       ScoreInfo_SetLabel_TeamScore(   ST_NEXBALL_GOALS,  "goals", SFL_SORT_PRIO_PRIMARY);
-       ScoreInfo_SetLabel_PlayerScore( SP_NEXBALL_GOALS,  "goals", SFL_SORT_PRIO_PRIMARY);
-       ScoreInfo_SetLabel_PlayerScore(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
-       ScoreRules_basics_end();
-}
-
 void nb_delayedinit(void)
 {
        if(find(world, classname, "nexball_team") == world)
@@ -694,7 +695,7 @@ void W_Nexball_Touch(void)
 
        PROJECTILE_TOUCH;
        if(attacker.team != other.team || autocvar_g_nexball_basketball_teamsteal)
-               if((ball = other.ballcarried) && !other.deadflag && (IS_PLAYER(attacker)))
+               if((ball = other.ballcarried) && !other.frozen && !other.deadflag && (IS_PLAYER(attacker)))
                {
                        other.velocity = other.velocity + normalize(self.velocity) * other.damageforcescale * autocvar_g_balance_nexball_secondary_force;
                        other.flags &= ~FL_ONGROUND;
@@ -740,7 +741,7 @@ void W_Nexball_Attack(float t)
                mi = autocvar_g_nexball_basketball_meter_minpower;
                ma = max(mi, autocvar_g_nexball_basketball_meter_maxpower); // avoid confusion
                //One triangle wave period with 1 as max
-               mul = 2 * mod(t, g_nexball_meter_period) / g_nexball_meter_period;
+               mul = 2 * (t % g_nexball_meter_period) / g_nexball_meter_period;
                if(mul > 1)
                        mul = 2 - mul;
                mul = mi + (ma - mi) * mul; // range from the minimal power to the maximal power
@@ -784,7 +785,7 @@ void W_Nexball_Attack2(void)
        setsize(missile, '0 0 0', '0 0 0');
        setorigin(missile, w_shotorg);
 
-       W_SetupProjectileVelocity(missile, autocvar_g_balance_nexball_secondary_speed, 0);
+       W_SetupProjVelocity_Basic(missile, autocvar_g_balance_nexball_secondary_speed, 0);
        missile.angles = vectoangles(missile.velocity);
        missile.touch = W_Nexball_Touch;
        missile.think = SUB_Remove;
@@ -855,7 +856,7 @@ float w_nexball_weapon(float req)
                        weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
                }
        }
-       else if(req == WR_PRECACHE)
+       else if(req == WR_INIT)
        {
                precache_model("models/weapons/g_porto.md3");
                precache_model("models/weapons/v_porto.md3");
@@ -867,7 +868,7 @@ float w_nexball_weapon(float req)
        }
        else if(req == WR_SETUP)
        {
-               weapon_setup(WEP_PORTO);
+               //weapon_setup(WEP_PORTO);
        }
        // No need to check WR_CHECKAMMO* or WR_AIM, it should always return TRUE
        return TRUE;
@@ -930,7 +931,7 @@ MUTATOR_HOOKFUNCTION(nexball_PlayerPreThink)
                        if(self.weaponentity.weapons)
                        {
                                self.weapons = self.weaponentity.weapons;
-                               weapon_action(WEP_PORTO, WR_RESETPLAYER);
+                               WEP_ACTION(WEP_PORTO, WR_RESETPLAYER);
                                self.switchweapon = self.weaponentity.switchweapon;
                                W_SwitchWeapon(self.switchweapon);
 
@@ -976,7 +977,7 @@ MUTATOR_HOOKFUNCTION(nexball_SetStartItems)
 
 MUTATOR_HOOKFUNCTION(nexball_ForbidThrowing)
 {
-       if(self.weapon == WEP_GRENADE_LAUNCHER)
+       if(self.weapon == WEP_MORTAR)
                return TRUE;
 
        return FALSE;
@@ -985,7 +986,7 @@ MUTATOR_HOOKFUNCTION(nexball_ForbidThrowing)
 MUTATOR_HOOKFUNCTION(nexball_FilterItem)
 {
        if(self.classname == "droppedweapon")
-       if(self.weapon == WEP_GRENADE_LAUNCHER)
+       if(self.weapon == WEP_MORTAR)
                return TRUE;
 
        return FALSE;
@@ -1011,8 +1012,6 @@ MUTATOR_DEFINITION(gamemode_nexball)
                g_nexball_meter_period = rint(g_nexball_meter_period * 32) / 32; //Round to 1/32ths to send as a byte multiplied by 32
                addstat(STAT_NB_METERSTART, AS_FLOAT, metertime);
 
-               w_porto(WR_PRECACHE); // abuse
-
                // General settings
                /*
                CVTOV(g_nexball_football_boost_forward);   //100