]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_nexball.qc
Merge branch 'master' into matthiaskrgr/hudsetup
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_nexball.qc
index 2d2c857e90dbff166c673e53f05488bb6970e878..afdb769cf6b0c4025bc6e31f7f175f1557520982 100644 (file)
@@ -8,9 +8,9 @@ vector autocvar_g_nexball_viewmodel_offset;
 void basketball_touch();
 void football_touch();
 void ResetBall();
-#define NBM_NONE 0
-#define NBM_FOOTBALL 2
-#define NBM_BASKETBALL 4
+const float NBM_NONE = 0;
+const float NBM_FOOTBALL = 2;
+const float NBM_BASKETBALL = 4;
 float nexball_mode;
 
 float OtherTeam(float t)  //works only if there are two teams on the map!
@@ -22,6 +22,17 @@ float OtherTeam(float t)  //works only if there are two teams on the map!
        return e.team;
 }
 
+const float ST_NEXBALL_GOALS = 1;
+const float SP_NEXBALL_GOALS = 4;
+const float SP_NEXBALL_FAULTS = 5;
+void nb_ScoreRules(float teams)
+{
+       ScoreRules_basics(teams, 0, 0, true);
+       ScoreInfo_SetLabel_TeamScore(   ST_NEXBALL_GOALS,  "goals", SFL_SORT_PRIO_PRIMARY);
+       ScoreInfo_SetLabel_PlayerScore( SP_NEXBALL_GOALS,  "goals", SFL_SORT_PRIO_PRIMARY);
+       ScoreInfo_SetLabel_PlayerScore(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
+       ScoreRules_basics_end();
+}
 
 void LogNB(string mode, entity actor)
 {
@@ -63,7 +74,7 @@ void nexball_setstatus(void)
 
 void relocate_nexball(void)
 {
-       tracebox(self.origin, BALL_MINS, BALL_MAXS, self.origin, TRUE, self);
+       tracebox(self.origin, BALL_MINS, BALL_MAXS, self.origin, true, self);
        if(trace_startsolid)
        {
                vector o;
@@ -71,9 +82,9 @@ void relocate_nexball(void)
                if(!move_out_of_solid(self))
                        objerror("could not get out of solid at all!");
                print("^1NOTE: this map needs FIXING. ", self.classname, " at ", vtos(o - '0 0 1'));
-               print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
-               print(" ", ftos(self.origin_y - o_y));
-               print(" ", ftos(self.origin_z - o_z), "'\n");
+               print(" needs to be moved out of solid, e.g. by '", ftos(self.origin.x - o.x));
+               print(" ", ftos(self.origin.y - o.y));
+               print(" ", ftos(self.origin.z - o.z), "'\n");
                self.origin = o;
        }
 }
@@ -83,7 +94,7 @@ void DropOwner(void)
        entity ownr;
        ownr = self.owner;
        DropBall(self, ownr.origin, ownr.velocity);
-       makevectors(ownr.v_angle_y * '0 1 0');
+       makevectors(ownr.v_angle.y * '0 1 0');
        ownr.velocity += ('0 0 0.75' - v_forward) * 1000;
        ownr.flags &= ~FL_ONGROUND;
 }
@@ -142,7 +153,7 @@ void GiveBall(entity plyr, entity ball)
        self.weaponentity.weapons = self.weapons;
        self.weaponentity.switchweapon = self.weapon;
        self.weapons = WEPSET_PORTO;
-       weapon_action(WEP_PORTO, WR_RESETPLAYER);
+       WEP_ACTION(WEP_PORTO, WR_RESETPLAYER);
        self.switchweapon = WEP_PORTO;
        W_SwitchWeapon(WEP_PORTO);
        self = ownr;
@@ -172,7 +183,7 @@ void DropBall(entity ball, vector org, vector vel)
        }
 
        WaypointSprite_Kill(ball.owner.waypointsprite_attachedforcarrier);
-       WaypointSprite_Spawn("nb-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); // no health bar please
+       WaypointSprite_Spawn("nb-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); // no health bar please
        WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
 
        ball.owner.ballcarried = world;
@@ -193,7 +204,7 @@ void InitBall(void)
        self.nextthink = time + autocvar_g_nexball_delay_idle + 3;
        self.teamtime = 0;
        self.pusher = world;
-       self.team = FALSE;
+       self.team = false;
        sound(self, CH_TRIGGER, self.noise1, VOL_BASE, ATTEN_NORM);
        WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
        LogNB("init", world);
@@ -270,7 +281,7 @@ void football_touch(void)
        }
        else if(autocvar_g_nexball_football_physics == 2)         // 2nd mod try: totally independant. Really playable!
        {
-               makevectors(other.v_angle_y * '0 1 0');
+               makevectors(other.v_angle.y * '0 1 0');
                self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
        }
        else     // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant)
@@ -288,7 +299,7 @@ void basketball_touch(void)
                football_touch();
                return;
        }
-       if(!self.cnt && IS_PLAYER(other) && (other != self.nb_dropper || time > self.nb_droptime + autocvar_g_nexball_delay_collect))
+       if(!self.cnt && IS_PLAYER(other) && !other.frozen && !other.deadflag && (other != self.nb_dropper || time > self.nb_droptime + autocvar_g_nexball_delay_collect))
        {
                if(other.health <= 0)
                        return;
@@ -419,38 +430,38 @@ void nb_spawnteam(string teamname, float teamcolor)
 
 void nb_spawnteams(void)
 {
-       float t_r = 0, t_b = 0, t_y = 0, t_p = 0;
+       bool t_red = false, t_blue = false, t_yellow = false, t_pink = false;
        entity e;
        for(e = world; (e = find(e, classname, "nexball_goal"));)
        {
                switch(e.team)
                {
                case NUM_TEAM_1:
-                       if(!t_r)
+                       if(!t_red)
                        {
                                nb_spawnteam("Red", e.team-1)   ;
-                               t_r = 1;
+                               t_red = true;
                        }
                        break;
                case NUM_TEAM_2:
-                       if(!t_b)
+                       if(!t_blue)
                        {
                                nb_spawnteam("Blue", e.team-1)  ;
-                               t_b = 1;
+                               t_blue = true;
                        }
                        break;
                case NUM_TEAM_3:
-                       if(!t_y)
+                       if(!t_yellow)
                        {
                                nb_spawnteam("Yellow", e.team-1);
-                               t_y = 1;
+                               t_yellow = true;
                        }
                        break;
                case NUM_TEAM_4:
-                       if(!t_p)
+                       if(!t_pink)
                        {
                                nb_spawnteam("Pink", e.team-1)  ;
-                               t_p = 1;
+                               t_pink = true;
                        }
                        break;
                }
@@ -461,7 +472,7 @@ void nb_delayedinit(void)
 {
        if(find(world, classname, "nexball_team") == world)
                nb_spawnteams();
-       ScoreRules_nexball(nb_teams);
+       nb_ScoreRules(nb_teams);
 }
 
 
@@ -471,11 +482,7 @@ void nb_delayedinit(void)
 
 void SpawnBall(void)
 {
-       if(!g_nexball)
-       {
-               remove(self);
-               return;
-       }
+       if(!g_nexball) { remove(self); return; }
 
 //     balls += 4; // using the remaining bits to count balls will leave more than the max edict count, so it's fine
 
@@ -498,7 +505,7 @@ void SpawnBall(void)
        if(cvar(strcat("g_", self.classname, "_trail")))  //nexball_basketball :p
        {
                self.glow_color = autocvar_g_nexball_trail_color;
-               self.glow_trail = TRUE;
+               self.glow_trail = true;
        }
 
        self.movetype = MOVETYPE_FLY;
@@ -559,14 +566,28 @@ void spawnfunc_nexball_football(void)
        SpawnBall();
 }
 
+float nb_Goal_Customize()
+{
+       entity e, wp_owner;
+       e = WaypointSprite_getviewentity(other);
+       wp_owner = self.owner;
+       if(SAME_TEAM(e, wp_owner)) { return false; }
+
+       return true;
+}
+
 void SpawnGoal(void)
 {
-       if(!g_nexball)
+       if(!g_nexball) { remove(self); return; }
+
+       EXACTTRIGGER_INIT;
+
+       if(self.team != GOAL_OUT && Team_TeamToNumber(self.team) != -1)
        {
-               remove(self);
-               return;
+               WaypointSprite_SpawnFixed("goal", (self.absmin + self.absmax) * 0.5, self, sprite, RADARICON_NONE, ((self.team) ? Team_ColorRGB(self.team) : '1 0.5 0'));
+               self.sprite.customizeentityforclient = nb_Goal_Customize;
        }
-       EXACTTRIGGER_INIT;
+
        self.classname = "nexball_goal";
        if(self.noise == "")
                self.noise = "ctf/respawn.wav";
@@ -674,7 +695,7 @@ void W_Nexball_Touch(void)
 
        PROJECTILE_TOUCH;
        if(attacker.team != other.team || autocvar_g_nexball_basketball_teamsteal)
-               if((ball = other.ballcarried) && (IS_PLAYER(attacker)))
+               if((ball = other.ballcarried) && !other.frozen && !other.deadflag && (IS_PLAYER(attacker)))
                {
                        other.velocity = other.velocity + normalize(self.velocity) * other.damageforcescale * autocvar_g_balance_nexball_secondary_force;
                        other.flags &= ~FL_ONGROUND;
@@ -683,7 +704,7 @@ void W_Nexball_Touch(void)
                                LogNB("stole", attacker);
                                sound(other, CH_TRIGGER, ball.noise2, VOL_BASE, ATTEN_NORM);
 
-                               if(attacker.team == other.team && time > attacker.teamkill_complain)
+                               if(SAME_TEAM(attacker, other) && time > attacker.teamkill_complain)
                                {
                                        attacker.teamkill_complain = time + 5;
                                        attacker.teamkill_soundtime = time + 0.4;
@@ -703,7 +724,7 @@ void W_Nexball_Attack(float t)
        if(!(ball = self.ballcarried))
                return;
 
-       W_SetupShot(self, FALSE, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
+       W_SetupShot(self, false, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
        tracebox(w_shotorg, BALL_MINS, BALL_MAXS, w_shotorg, MOVE_WORLDONLY, world);
        if(trace_startsolid)
        {
@@ -720,13 +741,13 @@ void W_Nexball_Attack(float t)
                mi = autocvar_g_nexball_basketball_meter_minpower;
                ma = max(mi, autocvar_g_nexball_basketball_meter_maxpower); // avoid confusion
                //One triangle wave period with 1 as max
-               mul = 2 * mod(t, g_nexball_meter_period) / g_nexball_meter_period;
+               mul = 2 * (t % g_nexball_meter_period) / g_nexball_meter_period;
                if(mul > 1)
                        mul = 2 - mul;
                mul = mi + (ma - mi) * mul; // range from the minimal power to the maximal power
        }
 
-       DropBall(ball, w_shotorg, W_CalculateProjectileVelocity(self.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, FALSE));
+       DropBall(ball, w_shotorg, W_CalculateProjectileVelocity(self.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, false));
 
 
        //TODO: use the speed_up cvar too ??
@@ -737,7 +758,7 @@ void W_Nexball_Attack2(void)
        if(self.ballcarried.enemy)
        {
                entity _ball = self.ballcarried;
-               W_SetupShot(self, FALSE, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
+               W_SetupShot(self, false, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
                DropBall(_ball, w_shotorg, trigger_push_calculatevelocity(_ball.origin, _ball.enemy, 32));
                _ball.think = W_Nexball_Think;
                _ball.nextthink = time;
@@ -750,7 +771,7 @@ void W_Nexball_Attack2(void)
        entity missile;
        if(!(balls & BALL_BASKET))
                return;
-       W_SetupShot(self, FALSE, 2, "nexball/shoot2.wav", CH_WEAPON_A, 0);
+       W_SetupShot(self, false, 2, "nexball/shoot2.wav", CH_WEAPON_A, 0);
 //     pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
        missile = spawn();
 
@@ -760,11 +781,11 @@ void W_Nexball_Attack2(void)
        missile.movetype = MOVETYPE_FLY;
        PROJECTILE_MAKETRIGGER(missile);
 
-       setmodel(missile, "models/elaser.mdl");  // precision set below
+       //setmodel(missile, "models/elaser.mdl");  // precision set below
        setsize(missile, '0 0 0', '0 0 0');
        setorigin(missile, w_shotorg);
 
-       W_SetupProjectileVelocity(missile, autocvar_g_balance_nexball_secondary_speed, 0);
+       W_SetupProjVelocity_Basic(missile, autocvar_g_balance_nexball_secondary_speed, 0);
        missile.angles = vectoangles(missile.velocity);
        missile.touch = W_Nexball_Touch;
        missile.think = SUB_Remove;
@@ -772,6 +793,8 @@ void W_Nexball_Attack2(void)
 
        missile.effects = EF_BRIGHTFIELD | EF_LOWPRECISION;
        missile.flags = FL_PROJECTILE;
+
+       CSQCProjectile(missile, true, PROJECTILE_ELECTRO, true);
 }
 
 float ball_customize()
@@ -781,7 +804,7 @@ float ball_customize()
                self.effects &= ~EF_FLAME;
                self.scale = 1;
                self.customizeentityforclient = func_null;
-               return TRUE;
+               return true;
        }
 
        if(other == self.owner)
@@ -798,7 +821,7 @@ float ball_customize()
                self.scale = 1;
        }
 
-       return TRUE;
+       return true;
 }
 
 float w_nexball_weapon(float req)
@@ -833,7 +856,7 @@ float w_nexball_weapon(float req)
                        weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
                }
        }
-       else if(req == WR_PRECACHE)
+       else if(req == WR_INIT)
        {
                precache_model("models/weapons/g_porto.md3");
                precache_model("models/weapons/v_porto.md3");
@@ -845,10 +868,10 @@ float w_nexball_weapon(float req)
        }
        else if(req == WR_SETUP)
        {
-               weapon_setup(WEP_PORTO);
+               //weapon_setup(WEP_PORTO);
        }
-       // No need to check WR_CHECKAMMO* or WR_AIM, it should always return TRUE
-       return TRUE;
+       // No need to check WR_CHECKAMMO* or WR_AIM, it should always return true
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(nexball_BallDrop)
@@ -859,18 +882,6 @@ MUTATOR_HOOKFUNCTION(nexball_BallDrop)
        return 0;
 }
 
-MUTATOR_HOOKFUNCTION(nexball_BuildMutatorsString)
-{
-       ret_string = strcat(ret_string, ":NB");
-       return 0;
-}
-
-MUTATOR_HOOKFUNCTION(nexball_BuildMutatorsPrettyString)
-{
-       ret_string = strcat(ret_string, ", NexBall");
-       return 0;
-}
-
 MUTATOR_HOOKFUNCTION(nexball_PlayerPreThink)
 {
        makevectors(self.v_angle);
@@ -883,9 +894,9 @@ MUTATOR_HOOKFUNCTION(nexball_PlayerPreThink)
                        self.ballcarried.customizeentityforclient = ball_customize;
 
                        setorigin(self.ballcarried, self.origin + self.view_ofs +
-                                         v_forward * autocvar_g_nexball_viewmodel_offset_x +
-                                         v_right * autocvar_g_nexball_viewmodel_offset_y +
-                                         v_up * autocvar_g_nexball_viewmodel_offset_z);
+                                         v_forward * autocvar_g_nexball_viewmodel_offset.x +
+                                         v_right * autocvar_g_nexball_viewmodel_offset.y +
+                                         v_up * autocvar_g_nexball_viewmodel_offset.z);
 
                        // 'safe passing'
                        if(autocvar_g_nexball_safepass_maxdist)
@@ -920,7 +931,7 @@ MUTATOR_HOOKFUNCTION(nexball_PlayerPreThink)
                        if(self.weaponentity.weapons)
                        {
                                self.weapons = self.weaponentity.weapons;
-                               weapon_action(WEP_PORTO, WR_RESETPLAYER);
+                               WEP_ACTION(WEP_PORTO, WR_RESETPLAYER);
                                self.switchweapon = self.weaponentity.switchweapon;
                                W_SwitchWeapon(self.switchweapon);
 
@@ -932,7 +943,7 @@ MUTATOR_HOOKFUNCTION(nexball_PlayerPreThink)
 
        nexball_setstatus();
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nexball_PlayerSpawn)
@@ -944,14 +955,41 @@ MUTATOR_HOOKFUNCTION(nexball_PlayerSpawn)
        else
                self.weapons = '0 0 0';
 
-       return FALSE;
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(nexball_PlayerPhysics)
+{
+       if(self.ballcarried)
+       {
+               self.stat_sv_airspeedlimit_nonqw *= autocvar_g_nexball_basketball_carrier_highspeed;
+               self.stat_sv_maxspeed *= autocvar_g_nexball_basketball_carrier_highspeed;
+       }
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nexball_SetStartItems)
 {
        start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
 
-       return FALSE;
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(nexball_ForbidThrowing)
+{
+       if(self.weapon == WEP_MORTAR)
+               return true;
+
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(nexball_FilterItem)
+{
+       if(self.classname == "droppedweapon")
+       if(self.weapon == WEP_MORTAR)
+               return true;
+
+       return false;
 }
 
 MUTATOR_DEFINITION(gamemode_nexball)
@@ -959,11 +997,12 @@ MUTATOR_DEFINITION(gamemode_nexball)
        MUTATOR_HOOK(PlayerDies, nexball_BallDrop, CBC_ORDER_ANY);
        MUTATOR_HOOK(MakePlayerObserver, nexball_BallDrop, CBC_ORDER_ANY);
        MUTATOR_HOOK(ClientDisconnect, nexball_BallDrop, CBC_ORDER_ANY);
-       MUTATOR_HOOK(BuildMutatorsPrettyString, nexball_BuildMutatorsPrettyString, CBC_ORDER_ANY);
-       MUTATOR_HOOK(BuildMutatorsString, nexball_BuildMutatorsString, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerSpawn, nexball_PlayerSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerPreThink, nexball_PlayerPreThink, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerPhysics, nexball_PlayerPhysics, CBC_ORDER_ANY);
        MUTATOR_HOOK(SetStartItems, nexball_SetStartItems, CBC_ORDER_ANY);
+       MUTATOR_HOOK(ForbidThrowCurrentWeapon, nexball_ForbidThrowing, CBC_ORDER_ANY);
+       MUTATOR_HOOK(FilterItem, nexball_FilterItem, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {