]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_nexball.qc
Rename FL_TEAM_ and STR_TEAM_ to NUM_TEAM_ and NAME_TEAM_ respectively
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_nexball.qc
index 74698d371d30c7b918e46d99d6944d0cf4931d4a..ed2e7b16a5bf43e0352f038c4a6e2a55f91aa2ab 100644 (file)
@@ -425,28 +425,28 @@ void nb_spawnteams(void)
        {
                switch(e.team)
                {
-               case FL_TEAM_1:
+               case NUM_TEAM_1:
                        if(!t_r)
                        {
                                nb_spawnteam("Red", e.team-1)   ;
                                t_r = 1;
                        }
                        break;
-               case FL_TEAM_2:
+               case NUM_TEAM_2:
                        if(!t_b)
                        {
                                nb_spawnteam("Blue", e.team-1)  ;
                                t_b = 1;
                        }
                        break;
-               case FL_TEAM_3:
+               case NUM_TEAM_3:
                        if(!t_y)
                        {
                                nb_spawnteam("Yellow", e.team-1);
                                t_y = 1;
                        }
                        break;
-               case FL_TEAM_4:
+               case NUM_TEAM_4:
                        if(!t_p)
                        {
                                nb_spawnteam("Pink", e.team-1)  ;
@@ -576,22 +576,22 @@ void SpawnGoal(void)
 
 void spawnfunc_nexball_redgoal(void)
 {
-       self.team = FL_TEAM_1;
+       self.team = NUM_TEAM_1;
        SpawnGoal();
 }
 void spawnfunc_nexball_bluegoal(void)
 {
-       self.team = FL_TEAM_2;
+       self.team = NUM_TEAM_2;
        SpawnGoal();
 }
 void spawnfunc_nexball_yellowgoal(void)
 {
-       self.team = FL_TEAM_3;
+       self.team = NUM_TEAM_3;
        SpawnGoal();
 }
 void spawnfunc_nexball_pinkgoal(void)
 {
-       self.team = FL_TEAM_4;
+       self.team = NUM_TEAM_4;
        SpawnGoal();
 }