GameLogEcho(strcat(":race:", mode, ":", ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
}
-MUTATOR_HOOKFUNCTION(race_PlayerPhysics)
+MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
{SELFPARAM();
// force kbd movement for fairness
float wishspeed;
return false;
}
-MUTATOR_HOOKFUNCTION(race_ResetMap)
+MUTATOR_HOOKFUNCTION(rc, reset_map_global)
{
float s;
return false;
}
-MUTATOR_HOOKFUNCTION(race_PlayerPreThink)
+MUTATOR_HOOKFUNCTION(rc, PlayerPreThink)
{SELFPARAM();
if(IS_SPEC(self) || IS_OBSERVER(self))
if(g_race_qualifying)
return false;
}
-MUTATOR_HOOKFUNCTION(race_ClientConnect)
+MUTATOR_HOOKFUNCTION(rc, ClientConnect)
{SELFPARAM();
race_PreparePlayer();
self.race_checkpoint = -1;
return false;
}
-MUTATOR_HOOKFUNCTION(race_MakePlayerObserver)
+MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver)
{SELFPARAM();
if(g_race_qualifying)
if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
return false;
}
-MUTATOR_HOOKFUNCTION(race_PlayerSpawn)
+MUTATOR_HOOKFUNCTION(rc, PlayerSpawn)
{SELFPARAM();
if(spawn_spot.target == "")
// Emergency: this wasn't a real spawnpoint. Can this ever happen?
return false;
}
-MUTATOR_HOOKFUNCTION(race_PutClientInServer)
+MUTATOR_HOOKFUNCTION(rc, PutClientInServer)
{SELFPARAM();
if(IS_PLAYER(self))
if(!gameover)
return false;
}
-MUTATOR_HOOKFUNCTION(race_PlayerDies)
+MUTATOR_HOOKFUNCTION(rc, PlayerDies)
{SELFPARAM();
self.respawn_flags |= RESPAWN_FORCE;
race_AbandonRaceCheck(self);
return false;
}
-MUTATOR_HOOKFUNCTION(race_BotRoles)
+MUTATOR_HOOKFUNCTION(rc, HavocBot_ChooseRole)
{SELFPARAM();
self.havocbot_role = havocbot_role_race;
return true;
}
-MUTATOR_HOOKFUNCTION(race_PlayerPostThink)
+MUTATOR_HOOKFUNCTION(rc, GetPressedKeys)
{SELFPARAM();
if(self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
{
return false;
}
-MUTATOR_HOOKFUNCTION(race_ForbidClearPlayerScore)
+MUTATOR_HOOKFUNCTION(rc, ForbidPlayerScore_Clear)
{
if(g_race_qualifying)
return true; // in qualifying, you don't lose score by observing
return false;
}
-MUTATOR_HOOKFUNCTION(race_GetTeamCount)
+MUTATOR_HOOKFUNCTION(rc, GetTeamCount, CBC_ORDER_EXCLUSIVE)
{
ret_float = race_teams;
return false;
}
-MUTATOR_HOOKFUNCTION(race_CountFrags)
+MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining)
{
// announce remaining frags if not in qualifying mode
if(!g_race_qualifying)
warmup_stage = 0;
}
-MUTATOR_DEFINITION(gamemode_race)
+void rc_SetLimits()
{
- MUTATOR_HOOK(PlayerPhysics, race_PlayerPhysics, CBC_ORDER_ANY);
- MUTATOR_HOOK(reset_map_global, race_ResetMap, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerPreThink, race_PlayerPreThink, CBC_ORDER_ANY);
- MUTATOR_HOOK(ClientConnect, race_ClientConnect, CBC_ORDER_ANY);
- MUTATOR_HOOK(MakePlayerObserver, race_MakePlayerObserver, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerSpawn, race_PlayerSpawn, CBC_ORDER_ANY);
- MUTATOR_HOOK(PutClientInServer, race_PutClientInServer, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerDies, race_PlayerDies, CBC_ORDER_ANY);
- MUTATOR_HOOK(HavocBot_ChooseRole, race_BotRoles, CBC_ORDER_ANY);
- MUTATOR_HOOK(GetPressedKeys, race_PlayerPostThink, CBC_ORDER_ANY);
- MUTATOR_HOOK(ForbidPlayerScore_Clear, race_ForbidClearPlayerScore, CBC_ORDER_ANY);
- MUTATOR_HOOK(GetTeamCount, race_GetTeamCount, CBC_ORDER_ANY);
- MUTATOR_HOOK(Scores_CountFragsRemaining, race_CountFrags, CBC_ORDER_ANY);
+ int fraglimit_override, leadlimit_override;
+ float timelimit_override, qualifying_override;
+
+ if(autocvar_g_race_teams)
+ {
+ ActivateTeamplay();
+ race_teams = bound(2, autocvar_g_race_teams, 4);
+ have_team_spawns = -1; // request team spawns
+ }
+ else
+ race_teams = 0;
+
+ qualifying_override = autocvar_g_race_qualifying_timelimit_override;
+ fraglimit_override = autocvar_g_race_laps_limit;
+ leadlimit_override = 0; // currently not supported by race
+ timelimit_override = -1; // use default if we don't set it below
+
+ // we need to find out the correct value for g_race_qualifying
+ float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
+
+ if(autocvar_g_campaign)
+ {
+ g_race_qualifying = 1;
+ independent_players = 1;
+ }
+ else if(!autocvar_g_campaign && want_qualifying)
+ {
+ g_race_qualifying = 2;
+ independent_players = 1;
+ race_fraglimit = (race_fraglimit >= 0) ? fraglimit_override : autocvar_fraglimit;
+ race_leadlimit = (race_leadlimit >= 0) ? leadlimit_override : autocvar_leadlimit;
+ race_timelimit = (race_timelimit >= 0) ? timelimit_override : autocvar_timelimit;
+ fraglimit_override = 0;
+ leadlimit_override = 0;
+ timelimit_override = autocvar_g_race_qualifying_timelimit;
+ }
+ else
+ g_race_qualifying = 0;
+
+ SetLimits(fraglimit_override, leadlimit_override, timelimit_override, qualifying_override);
+}
+
+REGISTER_MUTATOR(rc, g_race)
+{
+ rc_SetLimits();
MUTATOR_ONADD
{