void race_ScoreRules()
{
- ScoreRules_basics(race_teams, 0, 0, FALSE);
+ ScoreRules_basics(race_teams, 0, 0, false);
if(race_teams)
{
ScoreInfo_SetLabel_TeamScore( ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
// ensure nothing EVIL is being done (i.e. div0_evade)
// this hinders joystick users though
// but it still gives SOME analog control
- wishvel_x = fabs(self.movement.x);
- wishvel_y = fabs(self.movement.y);
+ wishvel.x = fabs(self.movement.x);
+ wishvel.y = fabs(self.movement.y);
if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
{
- wishvel_z = 0;
+ wishvel.z = 0;
wishspeed = vlen(wishvel);
if(wishvel.x >= 2 * wishvel.y)
{
self.movement_y = -M_SQRT1_2 * wishspeed;
}
}
-
- return FALSE;
+
+ return false;
}
MUTATOR_HOOKFUNCTION(race_ResetMap)
cvar_set("timelimit", ftos(race_timelimit));
race_ScoreRules();
}
-
- return FALSE;
+
+ return false;
}
MUTATOR_HOOKFUNCTION(race_PlayerPreThink)
if(msg_entity.enemy.race_laptime)
race_SendNextCheckpoint(msg_entity.enemy, 1);
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(race_ClientConnect)
}
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(race_MakePlayerObserver)
race_PreparePlayer();
self.race_checkpoint = -1;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(race_PlayerSpawn)
self.race_respawn_spotref = spawn_spot;
self.race_place = 0;
-
- return FALSE;
+
+ return false;
}
MUTATOR_HOOKFUNCTION(race_PutClientInServer)
race_AbandonRaceCheck(self);
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(race_PlayerDies)
{
self.respawn_flags |= RESPAWN_FORCE;
race_AbandonRaceCheck(self);
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(race_BotRoles)
{
self.havocbot_role = havocbot_role_race;
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(race_PlayerPostThink)
}
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(race_ForbidClearPlayerScore)
{
if(g_race_qualifying)
- return TRUE; // in qualifying, you don't lose score by observing
+ return true; // in qualifying, you don't lose score by observing
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(race_GetTeamCount)
{
ret_float = race_teams;
- return FALSE;
+ return false;
}
void race_Initialize()