-// Counters
-float monster_count, totalmonsters;
-float current_monsters;
-float waterspawns_count, flyspawns_count;
-float wave_count, max_waves;
-float max_turrets;
+float FL_GENERATOR = 2048;
-// Monster defs
-.float drop_size;
-float m_speed_run;
-float m_speed_walk;
-
-// Turret defs
-.float turret_buff;
-
-// TD defs
-.float stat_current_wave;
-.float stat_totalwaves;
-.float spawntype;
-float spawn_delay;
-float max_current;
float ignore_turrets;
-float SWARM_NORMAL = 0;
-float SWARM_WEAK = 1;
-float SWARM_STRONG = 2;
-float SWARM_FLY = 3;
-float SWARM_SWIM = 4;
-float build_time;
-float td_dont_end;
-void(float starting) wave_end;
-.float turret_cnt;
-float td_gencount;
-void() spawnfunc_td_controller;
-float current_phase;
-#define PHASE_BUILD 1
-#define PHASE_COMBAT 2
-
-// Scores
-#define SP_TD_KILLS 0
-#define SP_TD_TURKILLS 2
-#define SP_TD_SCORE 4
-#define SP_TD_DEATHS 6
-#define SP_TD_SUICIDES 8
-
-// Controller
-.float maxwaves;
-.float monstercount;
-.float startwave;
-.float dontend;
-.float maxturrets;
-.float buildtime;
-.float mspeed_run;
-.float mspeed_walk;
-.float spawndelay;
-.float maxcurrent;
-.float ignoreturrets;
-// Generator
-float gendestroyed;
-float FL_GENERATOR = 2048;
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+#define SP_TD_DESTROYS 4
+#define ST_TD_DESTROYS 1
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