it.sprite = NULL; // TODO: just unsetting it?!
}
- spr = WaypointSprite_SpawnFixed(WP_Assault, 0.5 * (it.absmin + it.absmax), it, assault_sprite, RADARICON_OBJECTIVE);
+ spr = WaypointSprite_SpawnFixed(WP_AssaultDefend, 0.5 * (it.absmin + it.absmax), it, assault_sprite, RADARICON_OBJECTIVE);
spr.assault_decreaser = this;
spr.waypointsprite_visible_for_player = assault_decreaser_sprite_visible;
spr.classname = "sprite_waypoint";
}
}
+MUTATOR_HOOKFUNCTION(as, ReadyRestart_Deny)
+{
+ // readyrestart not supported (yet)
+ return true;
+}
+
// scoreboard setup
void assault_ScoreRules()
{