#include "../gamemode.qh"
+const int ASSAULT_VALUE_INACTIVE = 1000;
+
const int ST_ASSAULT_OBJECTIVES = 1;
REGISTER_MUTATOR(as, false)
.int havocbot_role_flags;
.float havocbot_attack_time;
-.void(entity this) havocbot_role;
-.void(entity this) havocbot_previous_role;
-
void(entity this) havocbot_role_ast_defense;
void(entity this) havocbot_role_ast_offense;