GameRules_scoring_add_team(frag_attacker, SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
}
+MUTATOR_HOOKFUNCTION(ca, CalculateRespawnTime)
+{
+ // no respawn calculations needed, player is forced to spectate anyway
+ return true;
+}
+
MUTATOR_HOOKFUNCTION(ca, PlayerRegen)
{
// no regeneration in CA