void CA_RoundStart();
bool ca_isEliminated(entity e);
+void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override);
+
REGISTER_MUTATOR(ca, false)
{
MUTATOR_ONADD
return -1; // no player left
}
+void nades_Clear(entity player);
+
#define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
#define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
float CA_CheckWinner()