]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_ctf.qc
Merge branch 'Mario/addtolist_cleanup' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_ctf.qc
index b20718ef7a918f7177a76c4717907118fd8cd6a3..253a07e722275646c5bdcb603a277b3018646921 100644 (file)
@@ -479,6 +479,7 @@ void ctf_Handle_Throw(entity player, entity receiver, int droptype)
        flag.solid = SOLID_TRIGGER;
        flag.ctf_dropper = player;
        flag.ctf_droptime = time;
+       navigation_dynamicgoal_set(flag);
 
        flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
 
@@ -993,7 +994,7 @@ void ctf_FlagThink(entity this)
                                this.health = 0;
                                ctf_CheckFlagReturn(this, RETURN_SPEEDRUN);
 
-                               this.owner.impulse = CHIMPULSE_SPEEDRUN.impulse; // move the player back to the waypoint they set
+                               CS(this.owner).impulse = CHIMPULSE_SPEEDRUN.impulse; // move the player back to the waypoint they set
                                ImpulseCommands(this.owner);
                        }
                        if(autocvar_g_ctf_stalemate)
@@ -1197,6 +1198,7 @@ void ctf_RespawnFlag(entity flag)
        flag.ctf_pickuptime = 0;
        flag.ctf_droptime = 0;
        flag.ctf_flagdamaged_byworld = false;
+       navigation_dynamicgoal_unset(flag);
 
        ctf_CheckStalemate();
 }
@@ -1225,8 +1227,7 @@ void ctf_DelayedFlagSetup(entity this) // called after a flag is placed on a map
 {
        // bot waypoints
        waypoint_spawnforitem_force(this, this.origin);
-       this.nearestwaypointtimeout = 0; // activate waypointing again
-       this.bot_basewaypoint = this.nearestwaypoint;
+       navigation_dynamicgoal_init(this, true);
 
        // waypointsprites
        entity basename;
@@ -1374,7 +1375,7 @@ void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag e
 
 // NOTE: LEGACY CODE, needs to be re-written!
 
-void havocbot_calculate_middlepoint()
+void havocbot_ctf_calculate_middlepoint()
 {
        entity f;
        vector s = '0 0 0';
@@ -1391,8 +1392,23 @@ void havocbot_calculate_middlepoint()
        }
        if(!n)
                return;
-       havocbot_ctf_middlepoint = s / n;
-       havocbot_ctf_middlepoint_radius = vlen(fo - havocbot_ctf_middlepoint);
+
+       havocbot_middlepoint = s / n;
+       havocbot_middlepoint_radius = vlen(fo - havocbot_middlepoint);
+
+       havocbot_symmetryaxis_equation = '0 0 0';
+       if(n == 2)
+       {
+               // for symmetrical editing of waypoints
+               entity f1 = ctf_worldflaglist;
+               entity f2 = f1.ctf_worldflagnext;
+               float m = -(f1.origin.y - f2.origin.y) / (f1.origin.x - f2.origin.x);
+               float q = havocbot_middlepoint.y - m * havocbot_middlepoint.x;
+               havocbot_symmetryaxis_equation.x = m;
+               havocbot_symmetryaxis_equation.y = q;
+       }
+       // store number of flags in this otherwise unused vector component
+       havocbot_symmetryaxis_equation.z = n;
 }
 
 
@@ -1601,9 +1617,6 @@ void havocbot_ctf_reset_role(entity this)
        if(IS_DEAD(this))
                return;
 
-       if(havocbot_ctf_middlepoint == '0 0 0')
-               havocbot_calculate_middlepoint();
-
        // Check ctf flags
        if (this.flagcarried)
        {
@@ -1640,13 +1653,13 @@ void havocbot_ctf_reset_role(entity this)
 
        // Evaluate best position to take
        // Count mates on middle position
-       cmiddle = havocbot_ctf_teamcount(this, havocbot_ctf_middlepoint, havocbot_ctf_middlepoint_radius * 0.5);
+       cmiddle = havocbot_ctf_teamcount(this, havocbot_middlepoint, havocbot_middlepoint_radius * 0.5);
 
        // Count mates on defense position
-       cdefense = havocbot_ctf_teamcount(this, mf.dropped_origin, havocbot_ctf_middlepoint_radius * 0.5);
+       cdefense = havocbot_ctf_teamcount(this, mf.dropped_origin, havocbot_middlepoint_radius * 0.5);
 
        // Count mates on offense position
-       coffense = havocbot_ctf_teamcount(this, ef.dropped_origin, havocbot_ctf_middlepoint_radius);
+       coffense = havocbot_ctf_teamcount(this, ef.dropped_origin, havocbot_middlepoint_radius);
 
        if(cdefense<=coffense)
                havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_DEFENSE);
@@ -1685,7 +1698,7 @@ void havocbot_role_ctf_carrier(entity this)
 
                navigation_goalrating_end(this);
 
-               if (this.navigation_hasgoals)
+               if (this.goalentity)
                        this.havocbot_cantfindflag = time + 10;
                else if (time > this.havocbot_cantfindflag)
                {
@@ -1928,15 +1941,15 @@ void havocbot_role_ctf_middle(entity this)
        {
                vector org;
 
-               org = havocbot_ctf_middlepoint;
+               org = havocbot_middlepoint;
                org.z = this.origin.z;
 
                this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
                navigation_goalrating_start(this);
                havocbot_goalrating_ctf_ourstolenflag(this, 50000);
                havocbot_goalrating_ctf_droppedflags(this, 30000, this.origin, 10000);
-               havocbot_goalrating_enemyplayers(this, 10000, org, havocbot_ctf_middlepoint_radius * 0.5);
-               havocbot_goalrating_items(this, 5000, org, havocbot_ctf_middlepoint_radius * 0.5);
+               havocbot_goalrating_enemyplayers(this, 10000, org, havocbot_middlepoint_radius * 0.5);
+               havocbot_goalrating_items(this, 5000, org, havocbot_middlepoint_radius * 0.5);
                havocbot_goalrating_items(this, 2500, this.origin, 10000);
                havocbot_goalrating_ctf_enemybase(this, 2500);
                navigation_goalrating_end(this);
@@ -1977,11 +1990,7 @@ void havocbot_role_ctf_defense(entity this)
        }
        if (this.bot_strategytime < time)
        {
-               float mp_radius;
-               vector org;
-
-               org = mf.dropped_origin;
-               mp_radius = havocbot_ctf_middlepoint_radius;
+               vector org = mf.dropped_origin;
 
                this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
                navigation_goalrating_start(this);
@@ -2005,9 +2014,9 @@ void havocbot_role_ctf_defense(entity this)
                        havocbot_goalrating_ctf_ourbase(this, 30000);
 
                havocbot_goalrating_ctf_ourstolenflag(this, 20000);
-               havocbot_goalrating_ctf_droppedflags(this, 20000, org, mp_radius);
-               havocbot_goalrating_enemyplayers(this, 15000, org, mp_radius);
-               havocbot_goalrating_items(this, 10000, org, mp_radius);
+               havocbot_goalrating_ctf_droppedflags(this, 20000, org, havocbot_middlepoint_radius);
+               havocbot_goalrating_enemyplayers(this, 15000, org, havocbot_middlepoint_radius);
+               havocbot_goalrating_items(this, 10000, org, havocbot_middlepoint_radius);
                havocbot_goalrating_items(this, 5000, this.origin, 10000);
                navigation_goalrating_end(this);
        }
@@ -2721,6 +2730,8 @@ void ctf_DelayedInit(entity this) // Do this check with a delay so we can wait f
                if(tmp_entity.team == 0) { ctf_oneflag = true; }
        }
 
+       havocbot_ctf_calculate_middlepoint();
+
        if(NumTeams(ctf_teams) < 2) // somehow, there's not enough flags!
        {
                ctf_teams = 0; // so set the default red and blue teams