]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_ctf.qc
GameRules: initialize as early as possible
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_ctf.qc
index 4c88d5e45f76d5abf32348cbbe0e0339525d34d6..3cf560ebedf752c3fc99b33cfc2aa3248bcaad2b 100644 (file)
@@ -1,43 +1,8 @@
 #include "gamemode_ctf.qh"
 
-#ifndef CSQC
 #include <common/effects/all.qh>
-void ctf_Initialize();
-
-REGISTER_MUTATOR(ctf, false)
-{
-       MUTATOR_ONADD
-       {
-               if (time > 1) // game loads at time 1
-                       error("This is a game type and it cannot be added at runtime.");
-               ctf_Initialize();
-
-               ActivateTeamplay();
-               SetLimits(autocvar_capturelimit_override, autocvar_captureleadlimit_override, autocvar_timelimit_override, -1);
-               have_team_spawns = -1; // request team spawns
-       }
-
-       MUTATOR_ONROLLBACK_OR_REMOVE
-       {
-               // we actually cannot roll back ctf_Initialize here
-               // BUT: we don't need to! If this gets called, adding always
-               // succeeds.
-       }
-
-       MUTATOR_ONREMOVE
-       {
-               LOG_INFO("This is a game type and it cannot be removed at runtime.");
-               return -1;
-       }
-
-       return 0;
-}
-#endif
-
-#ifdef SVQC
 #include <common/vehicles/all.qh>
 #include <server/teamplay.qh>
-#endif
 
 #include <lib/warpzone/common.qh>
 
@@ -278,10 +243,10 @@ bool ctf_CaptureShield_CheckStatus(entity p)
        if(ctf_captureshield_max_ratio <= 0)
                return false;
 
-       s  = PlayerScore_Add(p, SP_CTF_CAPS,    0);
-       s2 = PlayerScore_Add(p, SP_CTF_PICKUPS, 0);
-       s3 = PlayerScore_Add(p, SP_CTF_RETURNS, 0);
-       s4 = PlayerScore_Add(p, SP_CTF_FCKILLS, 0);
+       s  = GameRules_scoring_add(p, CTF_CAPS, 0);
+       s2 = GameRules_scoring_add(p, CTF_PICKUPS, 0);
+       s3 = GameRules_scoring_add(p, CTF_RETURNS, 0);
+       s4 = GameRules_scoring_add(p, CTF_FCKILLS, 0);
 
        sr = ((s - s2) + (s3 + s4));
 
@@ -292,10 +257,10 @@ bool ctf_CaptureShield_CheckStatus(entity p)
        FOREACH_CLIENT(IS_PLAYER(it), {
                if(DIFF_TEAM(it, p))
                        continue;
-               se  = PlayerScore_Add(it, SP_CTF_CAPS,    0);
-               se2 = PlayerScore_Add(it, SP_CTF_PICKUPS, 0);
-               se3 = PlayerScore_Add(it, SP_CTF_RETURNS, 0);
-               se4 = PlayerScore_Add(it, SP_CTF_FCKILLS, 0);
+               se  = GameRules_scoring_add(it, CTF_CAPS, 0);
+               se2 = GameRules_scoring_add(it, CTF_PICKUPS, 0);
+               se3 = GameRules_scoring_add(it, CTF_RETURNS, 0);
+               se4 = GameRules_scoring_add(it, CTF_FCKILLS, 0);
 
                ser = ((se - se2) + (se3 + se4));
 
@@ -387,8 +352,8 @@ void ctf_Handle_Drop(entity flag, entity player, int droptype)
        ctf_EventLog("dropped", player.team, player);
 
        // scoring
-       PlayerTeamScore_AddScore(player, -((flag.score_drop) ? flag.score_drop : autocvar_g_ctf_score_penalty_drop));
-       PlayerScore_Add(player, SP_CTF_DROPS, 1);
+       GameRules_scoring_add_team(player, SCORE, -((flag.score_drop) ? flag.score_drop : autocvar_g_ctf_score_penalty_drop));
+       GameRules_scoring_add(player, CTF_DROPS, 1);
 
        // waypoints
        if(autocvar_g_ctf_flag_dropped_waypoint) {
@@ -419,6 +384,7 @@ void ctf_Handle_Retrieve(entity flag, entity player)
        // transfer flag to player
        flag.owner = player;
        flag.owner.flagcarried = flag;
+       GameRules_scoring_vip(player, true);
 
        // reset flag
        if(player.vehicle)
@@ -476,6 +442,7 @@ void ctf_Handle_Throw(entity player, entity receiver, int droptype)
        setattachment(flag, NULL, "");
        setorigin(flag, player.origin + FLAG_DROP_OFFSET);
        flag.owner.flagcarried = NULL;
+       GameRules_scoring_vip(flag.owner, false);
        flag.owner = NULL;
        flag.solid = SOLID_TRIGGER;
        flag.ctf_dropper = player;
@@ -602,16 +569,16 @@ void ctf_Handle_Capture(entity flag, entity toucher, int capturetype)
        float pscore = 0;
        if(enemy_flag.score_capture || flag.score_capture)
                pscore = floor((max(1, enemy_flag.score_capture) + max(1, flag.score_capture)) * 0.5);
-       PlayerTeamScore_AddScore(player, ((pscore) ? pscore : autocvar_g_ctf_score_capture));
+       GameRules_scoring_add_team(player, SCORE, ((pscore) ? pscore : autocvar_g_ctf_score_capture));
        float capscore = 0;
        if(enemy_flag.score_team_capture || flag.score_team_capture)
                capscore = floor((max(1, enemy_flag.score_team_capture) + max(1, flag.score_team_capture)) * 0.5);
-       PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, ((capscore) ? capscore : 1));
+       GameRules_scoring_add_team(player, CTF_CAPS, ((capscore) ? capscore : 1));
 
-       old_time = PlayerScore_Add(player, SP_CTF_CAPTIME, 0);
+       old_time = GameRules_scoring_add(player, CTF_CAPTIME, 0);
        new_time = TIME_ENCODE(time - enemy_flag.ctf_pickuptime);
        if(!old_time || new_time < old_time)
-               PlayerScore_Add(player, SP_CTF_CAPTIME, new_time - old_time);
+               GameRules_scoring_add(player, CTF_CAPTIME, new_time - old_time);
 
        // effects
        Send_Effect_(flag.capeffect, flag.origin, '0 0 0', 1);
@@ -624,7 +591,7 @@ void ctf_Handle_Capture(entity flag, entity toucher, int capturetype)
                if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
 
                if((enemy_flag.ctf_dropper) && (player != enemy_flag.ctf_dropper))
-                       { PlayerTeamScore_AddScore(enemy_flag.ctf_dropper, ((enemy_flag.score_assist) ? enemy_flag.score_assist : autocvar_g_ctf_score_capture_assist)); }
+                       { GameRules_scoring_add_team(enemy_flag.ctf_dropper, SCORE, ((enemy_flag.score_assist) ? enemy_flag.score_assist : autocvar_g_ctf_score_capture_assist)); }
        }
 
        // reset the flag
@@ -650,8 +617,8 @@ void ctf_Handle_Return(entity flag, entity player)
        // scoring
        if(IS_PLAYER(player))
        {
-               PlayerTeamScore_AddScore(player, ((flag.score_return) ? flag.score_return : autocvar_g_ctf_score_return)); // reward for return
-               PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
+               GameRules_scoring_add_team(player, SCORE, ((flag.score_return) ? flag.score_return : autocvar_g_ctf_score_return)); // reward for return
+               GameRules_scoring_add(player, CTF_RETURNS, 1); // add to count of returns
 
                nades_GiveBonus(player,autocvar_g_nades_bonus_score_medium);
        }
@@ -660,7 +627,7 @@ void ctf_Handle_Return(entity flag, entity player)
 
        if(flag.ctf_dropper)
        {
-               PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the player who dropped the flag
+               GameRules_scoring_add(flag.ctf_dropper, SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the player who dropped the flag
                ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag
                flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
        }
@@ -681,6 +648,7 @@ void ctf_Handle_Pickup(entity flag, entity player, int pickuptype)
        // attach the flag to the player
        flag.owner = player;
        player.flagcarried = flag;
+       GameRules_scoring_vip(player, true);
        if(player.vehicle)
        {
                setattachment(flag, player.vehicle, "");
@@ -735,13 +703,13 @@ void ctf_Handle_Pickup(entity flag, entity player, int pickuptype)
        _sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTEN_NONE);
 
        // scoring
-       PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
+       GameRules_scoring_add(player, CTF_PICKUPS, 1);
        nades_GiveBonus(player, autocvar_g_nades_bonus_score_minor);
        switch(pickuptype)
        {
                case PICKUP_BASE:
                {
-                       PlayerTeamScore_AddScore(player, ((flag.score_pickup) ? flag.score_pickup : autocvar_g_ctf_score_pickup_base));
+                       GameRules_scoring_add_team(player, SCORE, ((flag.score_pickup) ? flag.score_pickup : autocvar_g_ctf_score_pickup_base));
                        ctf_EventLog("steal", flag.team, player);
                        break;
                }
@@ -751,7 +719,7 @@ void ctf_Handle_Pickup(entity flag, entity player, int pickuptype)
                        pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
                        pickup_dropped_score = floor((autocvar_g_ctf_score_pickup_dropped_late * (1 - pickup_dropped_score) + autocvar_g_ctf_score_pickup_dropped_early * pickup_dropped_score) + 0.5);
                        LOG_TRACE("pickup_dropped_score is ", ftos(pickup_dropped_score));
-                       PlayerTeamScore_AddScore(player, pickup_dropped_score);
+                       GameRules_scoring_add_team(player, SCORE, pickup_dropped_score);
                        ctf_EventLog("pickup", flag.team, player);
                        break;
                }
@@ -1167,6 +1135,7 @@ void ctf_RespawnFlag(entity flag)
                WaypointSprite_Kill(flag.wps_flagcarrier);
 
                flag.owner.flagcarried = NULL;
+               GameRules_scoring_vip(flag.owner, false);
 
                if(flag.speedrunning)
                        ctf_FakeTimeLimit(flag.owner, -1);
@@ -2170,8 +2139,8 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerDies)
 
        if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker)) && (frag_target.flagcarried))
        {
-               PlayerTeamScore_AddScore(frag_attacker, ((SAME_TEAM(frag_attacker, frag_target)) ? -autocvar_g_ctf_score_kill : autocvar_g_ctf_score_kill));
-               PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
+               GameRules_scoring_add_team(frag_attacker, SCORE, ((SAME_TEAM(frag_attacker, frag_target)) ? -autocvar_g_ctf_score_kill : autocvar_g_ctf_score_kill));
+               GameRules_scoring_add(frag_attacker, CTF_FCKILLS, 1);
        }
 
        if(frag_target.flagcarried)
@@ -2690,15 +2659,15 @@ spawnfunc(team_CTL_bluelolly)  { spawnfunc_item_flag_team2(this);    }
 void ctf_ScoreRules(int teams)
 {
        CheckAllowedTeams(NULL);
-       ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
-       ScoreInfo_SetLabel_TeamScore  (ST_CTF_CAPS,     "caps",      SFL_SORT_PRIO_PRIMARY);
-       ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS,    "caps",      SFL_SORT_PRIO_SECONDARY);
-       ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPTIME, "captime",   SFL_LOWER_IS_BETTER | SFL_TIME);
-       ScoreInfo_SetLabel_PlayerScore(SP_CTF_PICKUPS, "pickups",   0);
-       ScoreInfo_SetLabel_PlayerScore(SP_CTF_FCKILLS, "fckills",   0);
-       ScoreInfo_SetLabel_PlayerScore(SP_CTF_RETURNS, "returns",   0);
-       ScoreInfo_SetLabel_PlayerScore(SP_CTF_DROPS,   "drops",     SFL_LOWER_IS_BETTER);
-       ScoreRules_basics_end();
+       GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, 0, {
+        field_team(ST_CTF_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
+        field(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
+        field(SP_CTF_CAPTIME, "captime", SFL_LOWER_IS_BETTER | SFL_TIME);
+        field(SP_CTF_PICKUPS, "pickups", 0);
+        field(SP_CTF_FCKILLS, "fckills", 0);
+        field(SP_CTF_RETURNS, "returns", 0);
+        field(SP_CTF_DROPS, "drops", SFL_LOWER_IS_BETTER);
+       });
 }
 
 // code from here on is just to support maps that don't have flag and team entities