// Event Handlers
// ==============
+void nades_GiveBonus(entity player, float score);
+
void ctf_Handle_Capture(entity flag, entity toucher, int capturetype)
{
entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
ctf_CaptureShield_Spawn(self);
}
+.bool pushable;
+
void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
{SELFPARAM();
// declarations