+++ /dev/null
-#include "gamemode_cts.qh"
-
-#include <server/race.qh>
-#include <server/items.qh>
-
-float autocvar_g_cts_finish_kill_delay;
-bool autocvar_g_cts_selfdamage;
-
-// legacy bot roles
-.float race_checkpoint;
-void havocbot_role_cts(entity this)
-{
- if(IS_DEAD(this))
- return;
-
- if (navigation_goalrating_timeout(this))
- {
- navigation_goalrating_start(this);
-
- bool raw_touch_check = true;
- int cp = this.race_checkpoint;
-
- LABEL(search_racecheckpoints)
- IL_EACH(g_racecheckpoints, true,
- {
- if(it.cnt == cp || cp == -1)
- {
- // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
- // e.g. checkpoint in front of Stormkeep's warpzone
- // the same workaround is applied in Race game mode
- if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
- {
- cp = race_NextCheckpoint(cp);
- raw_touch_check = false;
- goto search_racecheckpoints;
- }
- navigation_routerating(this, it, 1000000, 5000);
- }
- });
-
- navigation_goalrating_end(this);
-
- navigation_goalrating_timeout_set(this);
- }
-}
-
-void cts_ScoreRules()
-{
- GameRules_score_enabled(false);
- GameRules_scoring(0, 0, 0, {
- if (g_race_qualifying) {
- field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
- } else {
- field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
- field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
- field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
- }
- });
-}
-
-void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
-{
- if(autocvar_sv_eventlog)
- GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
-}
-
-void KillIndicator_Think(entity this);
-void CTS_ClientKill(entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
-{
- e.killindicator = spawn();
- e.killindicator.owner = e;
- setthink(e.killindicator, KillIndicator_Think);
- e.killindicator.nextthink = time + (e.lip) * 0.05;
- e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
- e.killindicator.health = 1; // this is used to indicate that it should be silent
- e.lip = 0;
-}
-
-MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
-{
- entity player = M_ARGV(0, entity);
- float dt = M_ARGV(1, float);
-
- player.race_movetime_frac += dt;
- float f = floor(player.race_movetime_frac);
- player.race_movetime_frac -= f;
- player.race_movetime_count += f;
- player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
-
-#ifdef SVQC
- if(IS_PLAYER(player))
- {
- if (player.race_penalty)
- if (time > player.race_penalty)
- player.race_penalty = 0;
- if(player.race_penalty)
- {
- player.velocity = '0 0 0';
- set_movetype(player, MOVETYPE_NONE);
- player.disableclientprediction = 2;
- }
- }
-#endif
-
- // force kbd movement for fairness
- float wishspeed;
- vector wishvel;
-
- // if record times matter
- // ensure nothing EVIL is being done (i.e. div0_evade)
- // this hinders joystick users though
- // but it still gives SOME analog control
- wishvel.x = fabs(CS(player).movement.x);
- wishvel.y = fabs(CS(player).movement.y);
- if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
- {
- wishvel.z = 0;
- wishspeed = vlen(wishvel);
- if(wishvel.x >= 2 * wishvel.y)
- {
- // pure X motion
- if(CS(player).movement.x > 0)
- CS(player).movement_x = wishspeed;
- else
- CS(player).movement_x = -wishspeed;
- CS(player).movement_y = 0;
- }
- else if(wishvel.y >= 2 * wishvel.x)
- {
- // pure Y motion
- CS(player).movement_x = 0;
- if(CS(player).movement.y > 0)
- CS(player).movement_y = wishspeed;
- else
- CS(player).movement_y = -wishspeed;
- }
- else
- {
- // diagonal
- if(CS(player).movement.x > 0)
- CS(player).movement_x = M_SQRT1_2 * wishspeed;
- else
- CS(player).movement_x = -M_SQRT1_2 * wishspeed;
- if(CS(player).movement.y > 0)
- CS(player).movement_y = M_SQRT1_2 * wishspeed;
- else
- CS(player).movement_y = -M_SQRT1_2 * wishspeed;
- }
- }
-}
-
-MUTATOR_HOOKFUNCTION(cts, reset_map_global)
-{
- float s;
-
- Score_NicePrint(NULL);
-
- race_ClearRecords();
- PlayerScore_Sort(race_place, 0, 1, 0);
-
- FOREACH_CLIENT(true, {
- if(it.race_place)
- {
- s = GameRules_scoring_add(it, RACE_FASTEST, 0);
- if(!s)
- it.race_place = 0;
- }
- cts_EventLog(ftos(it.race_place), it);
- });
-
- if(g_race_qualifying == 2)
- {
- g_race_qualifying = 0;
- independent_players = 0;
- cvar_set("fraglimit", ftos(race_fraglimit));
- cvar_set("leadlimit", ftos(race_leadlimit));
- cvar_set("timelimit", ftos(race_timelimit));
- cts_ScoreRules();
- }
-}
-
-MUTATOR_HOOKFUNCTION(cts, ClientConnect)
-{
- entity player = M_ARGV(0, entity);
-
- race_PreparePlayer(player);
- player.race_checkpoint = -1;
-
- if(IS_REAL_CLIENT(player))
- {
- string rr = CTS_RECORD;
-
- msg_entity = player;
- race_send_recordtime(MSG_ONE);
- race_send_speedaward(MSG_ONE);
-
- speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
- speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
- race_send_speedaward_alltimebest(MSG_ONE);
-
- float i;
- int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
- race_send_rankings_cnt(MSG_ONE);
- for (i = 1; i <= m; ++i)
- {
- race_SendRankings(i, 0, 0, MSG_ONE);
- }
- }
-}
-
-MUTATOR_HOOKFUNCTION(cts, AbortSpeedrun)
-{
- entity player = M_ARGV(0, entity);
-
- if(autocvar_g_allow_checkpoints)
- race_PreparePlayer(player); // nice try
-}
-
-MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
-{
- entity player = M_ARGV(0, entity);
-
- if(GameRules_scoring_add(player, RACE_FASTEST, 0))
- player.frags = FRAGS_LMS_LOSER;
- else
- player.frags = FRAGS_SPECTATOR;
-
- race_PreparePlayer(player);
- player.race_checkpoint = -1;
-}
-
-MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
-{
- entity player = M_ARGV(0, entity);
- entity spawn_spot = M_ARGV(1, entity);
-
- if(spawn_spot.target == "")
- // Emergency: this wasn't a real spawnpoint. Can this ever happen?
- race_PreparePlayer(player);
-
- // if we need to respawn, do it right
- player.race_respawn_checkpoint = player.race_checkpoint;
- player.race_respawn_spotref = spawn_spot;
-
- player.race_place = 0;
-}
-
-MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
-{
- entity player = M_ARGV(0, entity);
-
- if(IS_PLAYER(player))
- if(!game_stopped)
- {
- if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
- race_PreparePlayer(player);
- else // respawn
- race_RetractPlayer(player);
-
- race_AbandonRaceCheck(player);
- }
-}
-
-MUTATOR_HOOKFUNCTION(cts, PlayerDies)
-{
- entity frag_target = M_ARGV(2, entity);
-
- frag_target.respawn_flags |= RESPAWN_FORCE;
- race_AbandonRaceCheck(frag_target);
-}
-
-MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
-{
- entity bot = M_ARGV(0, entity);
-
- bot.havocbot_role = havocbot_role_cts;
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
-{
- entity player = M_ARGV(0, entity);
-
- if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
- {
- if (!player.stored_netname)
- player.stored_netname = strzone(uid2name(player.crypto_idfp));
- if(player.stored_netname != player.netname)
- {
- db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
- strcpy(player.stored_netname, player.netname);
- }
- }
-
- if (!IS_OBSERVER(player))
- {
- if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
- {
- speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
- speedaward_holder = player.netname;
- speedaward_uid = player.crypto_idfp;
- speedaward_lastupdate = time;
- }
- if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
- {
- string rr = CTS_RECORD;
- race_send_speedaward(MSG_ALL);
- speedaward_lastsent = speedaward_speed;
- if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
- {
- speedaward_alltimebest = speedaward_speed;
- speedaward_alltimebest_holder = speedaward_holder;
- speedaward_alltimebest_uid = speedaward_uid;
- db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
- db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
- race_send_speedaward_alltimebest(MSG_ALL);
- }
- }
- }
-}
-
-MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
-{
- // no weapon dropping in CTS
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(cts, FilterItem)
-{
- entity item = M_ARGV(0, entity);
-
- if (Item_IsLoot(item))
- {
- return true;
- }
-}
-
-MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)
-{
- entity frag_attacker = M_ARGV(1, entity);
- entity frag_target = M_ARGV(2, entity);
- float frag_deathtype = M_ARGV(3, float);
- float frag_damage = M_ARGV(4, float);
-
- if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
- if(!autocvar_g_cts_selfdamage)
- {
- frag_damage = 0;
- M_ARGV(4, float) = frag_damage;
- }
-}
-
-MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
-{
- return true; // in CTS, you don't lose score by observing
-}
-
-MUTATOR_HOOKFUNCTION(cts, GetRecords)
-{
- int record_page = M_ARGV(0, int);
- string ret_string = M_ARGV(1, string);
-
- for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
- {
- if(MapInfo_Get_ByID(i))
- {
- float r = race_readTime(MapInfo_Map_bspname, 1);
-
- if(!r)
- continue;
-
- string h = race_readName(MapInfo_Map_bspname, 1);
- ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
- }
- }
-
- M_ARGV(1, string) = ret_string;
-}
-
-void ClientKill_Now(entity this);
-MUTATOR_HOOKFUNCTION(cts, ClientKill)
-{
- entity player = M_ARGV(0, entity);
-
- M_ARGV(1, float) = 0; // kill delay
-
- if(player.killindicator && player.killindicator.health == 1) // player.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
- {
- delete(player.killindicator);
- player.killindicator = NULL;
-
- ClientKill_Now(player); // allow instant kill in this case
- return;
- }
-}
-
-MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
-{
- entity player = M_ARGV(0, entity);
-
- if(autocvar_g_cts_finish_kill_delay)
- CTS_ClientKill(player);
-}
-
-MUTATOR_HOOKFUNCTION(cts, HideTeamNagger)
-{
- return true; // doesn't work so well (but isn't cts a teamless mode?)
-}
-
-MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
-{
- entity player = M_ARGV(0, entity);
-
- stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
-}
-
-MUTATOR_HOOKFUNCTION(cts, WantWeapon)
-{
- M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
- M_ARGV(3, bool) = true; // want mutator blocked
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon)
-{
- return true;
-}
-
-void cts_Initialize()
-{
- cts_ScoreRules();
-}