GameLogEcho(strcat(":cts:", mode, ":", ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
}
+void KillIndicator_Think();
void CTS_ClientKill(entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
{
e.killindicator = spawn();
return false;
}
+void ClientKill_Now();
MUTATOR_HOOKFUNCTION(cts, ClientKill)
{
ret_float = 0;