#pragma once
#include "../gamemode.qh"
+
+REGISTER_MUTATOR(dm, false)
+{
+ MUTATOR_ONADD
+ {
+ if (time > 1) // game loads at time 1
+ error("This is a game type and it cannot be added at runtime.");
+ }
+
+ MUTATOR_ONROLLBACK_OR_REMOVE
+ {
+ // we actually cannot roll back dm_Initialize here
+ // BUT: we don't need to! If this gets called, adding always
+ // succeeds.
+ }
+
+ MUTATOR_ONREMOVE
+ {
+ error("This is a game type and it cannot be removed at runtime.");
+ return -1;
+ }
+
+ return 0;
+}