// score rule declarations
const float ST_DOM_TICKS = 1;
-const float SP_DOM_TICKS = 4;
-const float SP_DOM_TAKES = 5;
const float ST_DOM_CAPS = 1;
-const float SP_DOM_CAPS = 4;
// pps: points per second
.float dom_total_pps = _STAT(DOM_TOTAL_PPS);
dom_spawnteam("", 0, "models/domination/dom_unclaimed.md3", 0, SND_Null, "", "");
}
-void dom_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
+void dom_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up.
{
// if no teams are found, spawn defaults
if(find(world, classname, "dom_team") == world || autocvar_g_domination_teams_override >= 2)