]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_freezetag.qc
Purge self from bot roles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_freezetag.qc
index 7dd7e67c556afa418b5abb5baaea4154470560d7..bee23d10148ca298da4e52bdab45b95bc0b213c3 100644 (file)
@@ -1,3 +1,4 @@
+#include "gamemode_freezetag.qh"
 #ifndef GAMEMODE_FREEZETAG_H
 #define GAMEMODE_FREEZETAG_H
 
@@ -98,14 +99,14 @@ float freezetag_CheckTeams()
        if(FREEZETAG_ALIVE_TEAMS_OK())
        {
                if(prev_missing_teams_mask > 0)
-                       Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
+                       Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS);
                prev_missing_teams_mask = -1;
                return 1;
        }
        if(total_players == 0)
        {
                if(prev_missing_teams_mask > 0)
-                       Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
+                       Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS);
                prev_missing_teams_mask = -1;
                return 0;
        }
@@ -165,8 +166,8 @@ float freezetag_CheckWinner()
        int winner_team = freezetag_getWinnerTeam();
        if(winner_team > 0)
        {
-               Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
-               Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
+               Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
+               Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
                TeamScore_AddToTeam(winner_team, ST_SCORE, +1);
        }
        else if(winner_team == -1)
@@ -262,90 +263,87 @@ float freezetag_isEliminated(entity e)
 // Bot player logic
 // ================
 
-void() havocbot_role_ft_freeing;
-void() havocbot_role_ft_offense;
+void(entity this) havocbot_role_ft_freeing;
+void(entity this) havocbot_role_ft_offense;
 
-void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradius)
-{SELFPARAM();
-       float distance;
-
-       FOREACH_CLIENT(IS_PLAYER(it) && it != self && SAME_TEAM(it, self), LAMBDA(
+void havocbot_goalrating_freeplayers(entity this, float ratingscale, vector org, float sradius)
+{
+       FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), LAMBDA(
                if (STAT(FROZEN, it) == 1)
                {
-                       distance = vlen(it.origin - org);
-                       if (distance > sradius)
+                       if(vdist(it.origin - org, >, sradius))
                                continue;
-                       navigation_routerating(it, ratingscale, 2000);
+                       navigation_routerating(this, it, ratingscale, 2000);
                }
                else
                {
                        // If teamate is not frozen still seek them out as fight better
                        // in a group.
-                       navigation_routerating(it, ratingscale/3, 2000);
+                       navigation_routerating(this, it, ratingscale/3, 2000);
                }
        ));
 }
 
-void havocbot_role_ft_offense()
-{SELFPARAM();
-       if(IS_DEAD(self))
+void havocbot_role_ft_offense(entity this)
+{
+       if(IS_DEAD(this))
                return;
 
-       if (!self.havocbot_role_timeout)
-               self.havocbot_role_timeout = time + random() * 10 + 20;
+       if (!this.havocbot_role_timeout)
+               this.havocbot_role_timeout = time + random() * 10 + 20;
 
        // Count how many players on team are unfrozen.
        int unfrozen = 0;
-       FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, self) && !(STAT(FROZEN, it) != 1), LAMBDA(unfrozen++));
+       FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this) && !(STAT(FROZEN, it) != 1), LAMBDA(unfrozen++));
 
        // If only one left on team or if role has timed out then start trying to free players.
-       if (((unfrozen == 0) && (!STAT(FROZEN, self))) || (time > self.havocbot_role_timeout))
+       if (((unfrozen == 0) && (!STAT(FROZEN, this))) || (time > this.havocbot_role_timeout))
        {
                LOG_TRACE("changing role to freeing\n");
-               self.havocbot_role = havocbot_role_ft_freeing;
-               self.havocbot_role_timeout = 0;
+               this.havocbot_role = havocbot_role_ft_freeing;
+               this.havocbot_role_timeout = 0;
                return;
        }
 
-       if (time > self.bot_strategytime)
+       if (time > this.bot_strategytime)
        {
-               self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-
-               navigation_goalrating_start();
-               havocbot_goalrating_items(10000, self.origin, 10000);
-               havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
-               havocbot_goalrating_freeplayers(9000, self.origin, 10000);
-               //havocbot_goalrating_waypoints(1, self.origin, 1000);
-               navigation_goalrating_end();
+               this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+               navigation_goalrating_start(this);
+               havocbot_goalrating_items(this, 10000, this.origin, 10000);
+               havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
+               havocbot_goalrating_freeplayers(this, 9000, this.origin, 10000);
+               //havocbot_goalrating_waypoints(1, this.origin, 1000);
+               navigation_goalrating_end(this);
        }
 }
 
-void havocbot_role_ft_freeing()
-{SELFPARAM();
-       if(IS_DEAD(self))
+void havocbot_role_ft_freeing(entity this)
+{
+       if(IS_DEAD(this))
                return;
 
-       if (!self.havocbot_role_timeout)
-               self.havocbot_role_timeout = time + random() * 10 + 20;
+       if (!this.havocbot_role_timeout)
+               this.havocbot_role_timeout = time + random() * 10 + 20;
 
-       if (time > self.havocbot_role_timeout)
+       if (time > this.havocbot_role_timeout)
        {
                LOG_TRACE("changing role to offense\n");
-               self.havocbot_role = havocbot_role_ft_offense;
-               self.havocbot_role_timeout = 0;
+               this.havocbot_role = havocbot_role_ft_offense;
+               this.havocbot_role_timeout = 0;
                return;
        }
 
-       if (time > self.bot_strategytime)
+       if (time > this.bot_strategytime)
        {
-               self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-
-               navigation_goalrating_start();
-               havocbot_goalrating_items(8000, self.origin, 10000);
-               havocbot_goalrating_enemyplayers(10000, self.origin, 10000);
-               havocbot_goalrating_freeplayers(20000, self.origin, 10000);
-               //havocbot_goalrating_waypoints(1, self.origin, 1000);
-               navigation_goalrating_end();
+               this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+               navigation_goalrating_start(this);
+               havocbot_goalrating_items(this, 8000, this.origin, 10000);
+               havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000);
+               havocbot_goalrating_freeplayers(this, 20000, this.origin, 10000);
+               //havocbot_goalrating_waypoints(1, this.origin, 1000);
+               navigation_goalrating_end(this);
        }
 }
 
@@ -364,24 +362,25 @@ void ft_RemovePlayer()
 }
 
 MUTATOR_HOOKFUNCTION(ft, ClientDisconnect)
-{SELFPARAM();
+{
        ft_RemovePlayer();
        return 1;
 }
 
 MUTATOR_HOOKFUNCTION(ft, MakePlayerObserver)
-{SELFPARAM();
+{
        ft_RemovePlayer();
        return false;
 }
 
 MUTATOR_HOOKFUNCTION(ft, PlayerDies)
-{SELFPARAM();
+{
+    SELFPARAM();
        if(round_handler_IsActive())
        if(round_handler_CountdownRunning())
        {
-               if(STAT(FROZEN, self))
-                       freezetag_Unfreeze(world);
+               if(STAT(FROZEN, frag_target))
+                       WITH(entity, self, frag_target, freezetag_Unfreeze(world));
                freezetag_count_alive_players();
                return 1; // let the player die so that he can respawn whenever he wants
        }
@@ -392,23 +391,23 @@ MUTATOR_HOOKFUNCTION(ft, PlayerDies)
                || frag_deathtype == DEATH_TEAMCHANGE.m_id || frag_deathtype == DEATH_AUTOTEAMCHANGE.m_id)
        {
                // let the player die, he will be automatically frozen when he respawns
-               if(STAT(FROZEN, self) != 1)
+               if(STAT(FROZEN, frag_target) != 1)
                {
                        freezetag_Add_Score(frag_attacker);
                        freezetag_count_alive_players();
                        freezetag_LastPlayerForTeam_Notify();
                }
                else
-                       freezetag_Unfreeze(world); // remove ice
-               self.health = 0; // Unfreeze resets health
-               self.freezetag_frozen_timeout = -2; // freeze on respawn
+                       WITH(entity, self, frag_target, freezetag_Unfreeze(world)); // remove ice
+               frag_target.health = 0; // Unfreeze resets health
+               frag_target.freezetag_frozen_timeout = -2; // freeze on respawn
                return 1;
        }
 
-       if(STAT(FROZEN, self))
+       if(STAT(FROZEN, frag_target))
                return 1;
 
-       freezetag_Freeze(frag_attacker);
+       WITH(entity, self, frag_target, freezetag_Freeze(frag_attacker));
        freezetag_LastPlayerForTeam_Notify();
 
        if(frag_attacker == frag_target || frag_attacker == world)
@@ -453,7 +452,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerSpawn)
 }
 
 MUTATOR_HOOKFUNCTION(ft, reset_map_players)
-{SELFPARAM();
+{
        FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
                it.killcount = 0;
                it.freezetag_frozen_timeout = -1;