#include "gamemode_invasion.qh"
-#ifndef GAMEMODE_INVASION_H
-#define GAMEMODE_INVASION_H
-#define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
-int autocvar_g_invasion_teams;
-bool autocvar_g_invasion_team_spawns;
-bool g_invasion;
-void invasion_Initialize();
-
-REGISTER_MUTATOR(inv, false)
-{
- MUTATOR_ONADD
- {
- if (time > 1) // game loads at time 1
- error("This is a game type and it cannot be added at runtime.");
- g_invasion = true;
- invasion_Initialize();
-
- cvar_settemp("g_monsters", "1");
-
- SetLimits(autocvar_g_invasion_point_limit, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
- if (autocvar_g_invasion_teams >= 2)
- {
- ActivateTeamplay();
- if (autocvar_g_invasion_team_spawns)
- have_team_spawns = -1; // request team spawns
- }
- }
-
- MUTATOR_ONROLLBACK_OR_REMOVE
- {
- // we actually cannot roll back invasion_Initialize here
- // BUT: we don't need to! If this gets called, adding always
- // succeeds.
- }
-
- MUTATOR_ONREMOVE
- {
- LOG_INFO("This is a game type and it cannot be removed at runtime.");
- return -1;
- }
-
- return 0;
-}
-
-float inv_numspawned;
-float inv_maxspawned;
-float inv_roundcnt;
-float inv_maxrounds;
-float inv_numkilled;
-float inv_lastcheck;
-float inv_maxcurrent;
-
-float invasion_teams;
-float inv_monsters_perteam[17];
-
-float inv_monsterskill;
-
-const float ST_INV_KILLS = 1;
-#endif
-
-#ifdef IMPLEMENTATION
-
-#include <common/monsters/spawn.qh>
+#include <common/monsters/sv_spawn.qh>
#include <common/monsters/sv_monsters.qh>
#include <server/teamplay.qh>
+IntrusiveList g_invasion_spawns;
+STATIC_INIT(g_invasion_spawns) { g_invasion_spawns = IL_NEW(); }
float autocvar_g_invasion_round_timelimit;
float autocvar_g_invasion_spawnpoint_spawn_delay;
spawnfunc(invasion_spawnpoint)
{
- if(!g_invasion) { remove(this); return; }
+ if(!g_invasion) { delete(this); return; }
this.classname = "invasion_spawnpoint";
+ IL_PUSH(g_invasion_spawns, this);
if(autocvar_g_invasion_zombies_only) // precache only if it hasn't been already
if(this.monsterid) {
}
}
-float invasion_PickMonster(float supermonster_count)
+int invasion_PickMonster(int supermonster_count)
{
if(autocvar_g_invasion_zombies_only)
return MON_ZOMBIE.monsterid;
- float i;
- entity mon;
-
RandomSelection_Init();
- for(i = MON_FIRST; i <= MON_LAST; ++i)
+ FOREACH(Monsters, it != MON_Null,
{
- mon = get_monsterinfo(i);
- if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || ((mon.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
- continue; // flying/swimming monsters not yet supported
-
- RandomSelection_Add(world, i, string_null, 1, 1);
- }
+ if((it.spawnflags & MONSTER_TYPE_FLY) || (it.spawnflags & MONSTER_TYPE_SWIM) || (it.spawnflags & MONSTER_SIZE_QUAKE) || ((it.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
+ continue;
+ RandomSelection_Add(NULL, it.monsterid, string_null, 1, 1);
+ });
return RandomSelection_chosen_float;
}
entity invasion_PickSpawn()
{
- entity e;
-
RandomSelection_Init();
- for(e = world;(e = find(e, classname, "invasion_spawnpoint")); )
+ IL_EACH(g_invasion_spawns, true,
{
- RandomSelection_Add(e, 0, string_null, 1, ((time >= e.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
- e.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay;
- }
+ RandomSelection_Add(it, 0, string_null, 1, ((time >= it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
+ it.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay;
+ });
return RandomSelection_chosen_ent;
}
spawn_point = invasion_PickSpawn();
- if(spawn_point == world)
+ if(spawn_point == NULL)
{
- LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations\n");
+ LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations");
entity e = spawn();
setsize(e, (get_monsterinfo(mon)).mins, (get_monsterinfo(mon)).maxs);
if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
- monster = spawnmonster("", mon, world, world, e.origin, false, false, 2);
+ monster = spawnmonster("", mon, NULL, NULL, e.origin, false, false, 2);
else return;
setthink(e, SUB_Remove);
else
{
RandomSelection_Init();
- if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_Add(world, NUM_TEAM_1, string_null, 1, 1);
- if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_Add(world, NUM_TEAM_2, string_null, 1, 1);
- if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_Add(world, NUM_TEAM_3, string_null, 1, 1); }
- if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_Add(world, NUM_TEAM_4, string_null, 1, 1); }
+ if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_Add(NULL, NUM_TEAM_1, string_null, 1, 1);
+ if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_Add(NULL, NUM_TEAM_2, string_null, 1, 1);
+ if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_Add(NULL, NUM_TEAM_3, string_null, 1, 1); }
+ if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_Add(NULL, NUM_TEAM_4, string_null, 1, 1); }
monster.team = RandomSelection_chosen_float;
}
monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses
}
-void invasion_SpawnMonsters(float supermonster_count)
+void invasion_SpawnMonsters(int supermonster_count)
{
- float chosen_monster = invasion_PickMonster(supermonster_count);
+ int chosen_monster = invasion_PickMonster(supermonster_count);
invasion_SpawnChosenMonster(chosen_monster);
}
-float Invasion_CheckWinner()
+bool Invasion_CheckWinner()
{
if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
{
- FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(Monster_Remove(it)));
+ IL_EACH(g_monsters, true,
+ {
+ Monster_Remove(it);
+ });
+ IL_CLEAR(g_monsters);
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
return 1;
}
float total_alive_monsters = 0, supermonster_count = 0, red_alive = 0, blue_alive = 0, yellow_alive = 0, pink_alive = 0;
- FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(
- if(it.health > 0)
- {
- if((get_monsterinfo(it.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
- ++supermonster_count;
- ++total_alive_monsters;
+ IL_EACH(g_monsters, it.health > 0,
+ {
+ if((get_monsterinfo(it.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
+ ++supermonster_count;
+ ++total_alive_monsters;
- if(teamplay)
- switch(it.team)
- {
- case NUM_TEAM_1: ++red_alive; break;
- case NUM_TEAM_2: ++blue_alive; break;
- case NUM_TEAM_3: ++yellow_alive; break;
- case NUM_TEAM_4: ++pink_alive; break;
- }
+ if(teamplay)
+ switch(it.team)
+ {
+ case NUM_TEAM_1: ++red_alive; break;
+ case NUM_TEAM_2: ++blue_alive; break;
+ case NUM_TEAM_3: ++yellow_alive; break;
+ case NUM_TEAM_4: ++pink_alive; break;
}
- ));
+ });
if((total_alive_monsters + inv_numkilled) < inv_maxspawned && inv_maxcurrent < inv_maxspawned)
{
else if(inv_numkilled < inv_maxspawned)
return 0;
- entity winner = world;
+ entity winner = NULL;
float winning_score = 0, winner_team = 0;
));
}
- FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(Monster_Remove(it)));
+ IL_EACH(g_monsters, true,
+ {
+ Monster_Remove(it);
+ });
+ IL_CLEAR(g_monsters);
if(teamplay)
{
if(winner_team)
{
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
}
}
else if(winner)
{
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname);
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname);
}
round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
MUTATOR_HOOKFUNCTION(inv, MonsterDies)
{
+ entity frag_target = M_ARGV(0, entity);
+ entity frag_attacker = M_ARGV(1, entity);
+
if(!(frag_target.spawnflags & MONSTERFLAG_RESPAWNED))
{
inv_numkilled += 1;
TeamScore_AddToTeam(frag_attacker.team, ST_INV_KILLS, +1);
}
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(inv, MonsterSpawn)
-{SELFPARAM();
- if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
+{
+ entity mon = M_ARGV(0, entity);
+
+ if(!(mon.spawnflags & MONSTERFLAG_SPAWNED))
return true;
- if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
+ if(!(mon.spawnflags & MONSTERFLAG_RESPAWNED))
{
inv_numspawned += 1;
inv_maxcurrent += 1;
}
- self.monster_skill = inv_monsterskill;
+ mon.monster_skill = inv_monsterskill;
- if((get_monsterinfo(self.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, self.monster_name);
+ if((get_monsterinfo(mon.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
+ Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, mon.monster_name);
- self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
-
- return false;
+ mon.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
}
MUTATOR_HOOKFUNCTION(inv, OnEntityPreSpawn)
-{SELFPARAM();
- if(startsWith(self.classname, "monster_"))
- if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
- return true;
+{
+ entity ent = M_ARGV(0, entity);
- return false;
+ if(startsWith(ent.classname, "monster_"))
+ if(!(ent.spawnflags & MONSTERFLAG_SPAWNED))
+ return true;
}
MUTATOR_HOOKFUNCTION(inv, SV_StartFrame)
{
monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned
monsters_killed = inv_numkilled;
-
- return false;
}
MUTATOR_HOOKFUNCTION(inv, PlayerRegen)
}
MUTATOR_HOOKFUNCTION(inv, PlayerSpawn)
-{SELFPARAM();
- self.bot_attack = false;
- return false;
+{
+ entity player = M_ARGV(0, entity);
+
+ if(player.bot_attack)
+ IL_REMOVE(g_bot_targets, player);
+ player.bot_attack = false;
}
MUTATOR_HOOKFUNCTION(inv, PlayerDamage_Calculate)
{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ float frag_damage = M_ARGV(4, float);
+ vector frag_force = M_ARGV(6, vector);
+
if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker != frag_target)
{
frag_damage = 0;
frag_force = '0 0 0';
- }
- return false;
+ M_ARGV(4, float) = frag_damage;
+ M_ARGV(6, vector) = frag_force;
+ }
}
MUTATOR_HOOKFUNCTION(inv, SV_ParseClientCommand)
-{SELFPARAM();
+{
if(MUTATOR_RETURNVALUE) // command was already handled?
- return false;
+ return;
+
+ entity player = M_ARGV(0, entity);
+ string cmd_name = M_ARGV(1, string);
if(cmd_name == "debuginvasion")
{
- sprint(self, strcat("inv_maxspawned = ", ftos(inv_maxspawned), "\n"));
- sprint(self, strcat("inv_numspawned = ", ftos(inv_numspawned), "\n"));
- sprint(self, strcat("inv_numkilled = ", ftos(inv_numkilled), "\n"));
- sprint(self, strcat("inv_roundcnt = ", ftos(inv_roundcnt), "\n"));
- sprint(self, strcat("monsters_total = ", ftos(monsters_total), "\n"));
- sprint(self, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
- sprint(self, strcat("inv_monsterskill = ", ftos(inv_monsterskill), "\n"));
+ sprint(player, strcat("inv_maxspawned = ", ftos(inv_maxspawned), "\n"));
+ sprint(player, strcat("inv_numspawned = ", ftos(inv_numspawned), "\n"));
+ sprint(player, strcat("inv_numkilled = ", ftos(inv_numkilled), "\n"));
+ sprint(player, strcat("inv_roundcnt = ", ftos(inv_roundcnt), "\n"));
+ sprint(player, strcat("monsters_total = ", ftos(monsters_total), "\n"));
+ sprint(player, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
+ sprint(player, strcat("inv_monsterskill = ", ftos(inv_monsterskill), "\n"));
return true;
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(inv, BotShouldAttack)
{
- if(!IS_MONSTER(checkentity))
- return true;
+ entity targ = M_ARGV(1, entity);
- return false;
+ if(!IS_MONSTER(targ))
+ return true;
}
MUTATOR_HOOKFUNCTION(inv, SetStartItems)
{
start_health = 200;
start_armorvalue = 200;
- return false;
}
MUTATOR_HOOKFUNCTION(inv, AccuracyTargetValid)
{
+ entity frag_target = M_ARGV(1, entity);
+
if(IS_MONSTER(frag_target))
return MUT_ACCADD_INVALID;
return MUT_ACCADD_INDIFFERENT;
MUTATOR_HOOKFUNCTION(inv, AllowMobSpawning)
{
// monster spawning disabled during an invasion
+ M_ARGV(1, string) = "You cannot spawn monsters during an invasion!";
return true;
}
MUTATOR_HOOKFUNCTION(inv, GetTeamCount, CBC_ORDER_EXCLUSIVE)
{
- ret_float = invasion_teams;
- return false;
+ M_ARGV(0, float) = invasion_teams;
}
MUTATOR_HOOKFUNCTION(inv, AllowMobButcher)
{
- ret_string = "This command does not work during an invasion!";
+ M_ARGV(0, string) = "This command does not work during an invasion!";
return true;
}
-void invasion_ScoreRules(float inv_teams)
+void invasion_ScoreRules(int inv_teams)
{
- if(inv_teams) { CheckAllowedTeams(world); }
+ if(inv_teams) { CheckAllowedTeams(NULL); }
ScoreRules_basics(inv_teams, 0, 0, false);
if(inv_teams) ScoreInfo_SetLabel_TeamScore(ST_INV_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", ((inv_teams) ? SFL_SORT_PRIO_SECONDARY : SFL_SORT_PRIO_PRIMARY));
void invasion_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up.
{
if(autocvar_g_invasion_teams)
+ {
invasion_teams = bound(2, autocvar_g_invasion_teams, 4);
+ int teams = 0;
+ if(invasion_teams >= 1) teams |= BIT(0);
+ if(invasion_teams >= 2) teams |= BIT(1);
+ if(invasion_teams >= 3) teams |= BIT(2);
+ if(invasion_teams >= 4) teams |= BIT(3);
+
+ invasion_teams = teams; // now set it?
+ }
else
invasion_teams = 0;
}
}
- InitializeEntity(world, invasion_DelayedInit, INITPRIO_GAMETYPE);
+ InitializeEntity(NULL, invasion_DelayedInit, INITPRIO_GAMETYPE);
}
-
-#endif