]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_invasion.qh
Move all the remaining gamemodes to common
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_invasion.qh
diff --git a/qcsrc/server/mutators/mutator/gamemode_invasion.qh b/qcsrc/server/mutators/mutator/gamemode_invasion.qh
deleted file mode 100644 (file)
index 0ea0e82..0000000
+++ /dev/null
@@ -1,47 +0,0 @@
-#pragma once
-
-#include "../gamemode.qh"
-
-#define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
-int autocvar_g_invasion_teams;
-int autocvar_g_invasion_type;
-bool autocvar_g_invasion_team_spawns;
-bool g_invasion;
-void invasion_Initialize();
-
-REGISTER_MUTATOR(inv, false)
-{
-    MUTATOR_STATIC();
-       MUTATOR_ONADD
-       {
-               if (autocvar_g_invasion_teams >= 2) {
-                       GameRules_teams(true);
-                       GameRules_spawning_teams(autocvar_g_invasion_team_spawns);
-               }
-        GameRules_limit_score(autocvar_g_invasion_point_limit);
-
-               g_invasion = true;
-               cvar_settemp("g_monsters", "1");
-               invasion_Initialize();
-       }
-       return 0;
-}
-
-float inv_numspawned;
-float inv_maxspawned;
-float inv_roundcnt;
-float inv_maxrounds;
-float inv_numkilled;
-float inv_lastcheck;
-float inv_maxcurrent;
-
-float invasion_teams;
-float inv_monsters_perteam[17];
-
-float inv_monsterskill;
-
-const float ST_INV_KILLS = 1;
-
-const int INV_TYPE_ROUND = 0; // round-based waves of enemies
-const int INV_TYPE_HUNT = 1; // clear the map of placed enemies
-const int INV_TYPE_STAGE = 2; // reach the end of the level