MUTATOR_STATIC();
MUTATOR_ONADD
{
- g_invasion = true;
- invasion_Initialize();
-
- cvar_settemp("g_monsters", "1");
-
- GameRules_limit_score(autocvar_g_invasion_point_limit);
-
- if (autocvar_g_invasion_teams >= 2)
- {
+ if (autocvar_g_invasion_teams >= 2) {
GameRules_teams(true);
GameRules_spawning_teams(autocvar_g_invasion_team_spawns);
}
+ GameRules_limit_score(autocvar_g_invasion_point_limit);
+
+ g_invasion = true;
+ cvar_settemp("g_monsters", "1");
+ invasion_Initialize();
}
return 0;
}