]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_keyhunt.qc
Give Damage a weaponentity parameter (fixes some dual wielding related issues)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_keyhunt.qc
index e6253b091fe49136f822a7e26c9b6df51de7bab4..0610faabbf5e02c308396f4f8aeed8d566978512 100644 (file)
@@ -418,7 +418,7 @@ void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is pic
        }
 }
 
-void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
        if(this.owner)
                return;