]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_keyhunt.qc
Key Hunt: Destroy a key a short while after it falls into lava/slime/trigger hurt
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_keyhunt.qc
index 2954fd1d33a2507f0809bc8838e416f2b0299f3a..28e43c0855b5608939d586e74e5515ccb56e2908 100644 (file)
@@ -2,9 +2,11 @@
 
 float autocvar_g_balance_keyhunt_damageforcescale;
 float autocvar_g_balance_keyhunt_delay_collect;
+float autocvar_g_balance_keyhunt_delay_damage_return;
 float autocvar_g_balance_keyhunt_delay_return;
 float autocvar_g_balance_keyhunt_delay_round;
 float autocvar_g_balance_keyhunt_delay_tracking;
+float autocvar_g_balance_keyhunt_return_when_unreachable;
 float autocvar_g_balance_keyhunt_dropvelocity;
 float autocvar_g_balance_keyhunt_maxdist;
 float autocvar_g_balance_keyhunt_protecttime;
@@ -418,10 +420,8 @@ void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage,
                return;
        if(ITEM_DAMAGE_NEEDKILL(deathtype))
        {
-               // touching lava, or hurt trigger
-               // what shall we do?
-               // immediately return is bad
-               // maybe start a shorter countdown?
+               this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
+               return;
        }
        if(force == '0 0 0')
                return;
@@ -456,10 +456,8 @@ void kh_Key_Touch(entity this, entity toucher)  // runs many, many times when a
 
        if(ITEM_TOUCH_NEEDKILL())
        {
-               // touching sky, or nodrop
-               // what shall we do?
-               // immediately return is bad
-               // maybe start a shorter countdown?
+               this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
+               return;
        }
 
        if (!IS_PLAYER(toucher))
@@ -730,6 +728,8 @@ void kh_Key_Spawn(entity initial_owner, float _angle, float i)  // runs every ti
        key.angles = '0 360 0' * random();
        key.event_damage = kh_Key_Damage;
        key.takedamage = DAMAGE_YES;
+       key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
+       key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
        key.modelindex = kh_key_dropped;
        key.model = "key";
        key.kh_dropperteam = 0;