]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_race.qc
Move all the remaining gamemodes to common
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_race.qc
diff --git a/qcsrc/server/mutators/mutator/gamemode_race.qc b/qcsrc/server/mutators/mutator/gamemode_race.qc
deleted file mode 100644 (file)
index 65541fc..0000000
+++ /dev/null
@@ -1,489 +0,0 @@
-#include "gamemode_race.qh"
-
-#include <server/race.qh>
-
-#define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
-float autocvar_g_race_qualifying_timelimit;
-float autocvar_g_race_qualifying_timelimit_override;
-int autocvar_g_race_teams;
-
-// legacy bot roles
-.float race_checkpoint;
-void havocbot_role_race(entity this)
-{
-       if(IS_DEAD(this))
-               return;
-
-       if (navigation_goalrating_timeout(this))
-       {
-               navigation_goalrating_start(this);
-
-               bool raw_touch_check = true;
-               int cp = this.race_checkpoint;
-
-               LABEL(search_racecheckpoints)
-               IL_EACH(g_racecheckpoints, true,
-               {
-                       if(it.cnt == cp || cp == -1)
-                       {
-                               // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
-                               // e.g. checkpoint in front of Stormkeep's warpzone
-                               // the same workaround is applied in CTS game mode
-                               if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
-                               {
-                                       cp = race_NextCheckpoint(cp);
-                                       raw_touch_check = false;
-                                       goto search_racecheckpoints;
-                               }
-                               navigation_routerating(this, it, 1000000, 5000);
-                       }
-               });
-
-               navigation_goalrating_end(this);
-
-               navigation_goalrating_timeout_set(this);
-       }
-}
-
-void race_ScoreRules()
-{
-    GameRules_score_enabled(false);
-       GameRules_scoring(race_teams, 0, 0, {
-        if (race_teams) {
-            field_team(ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
-            field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
-            field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
-            field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
-        } else if (g_race_qualifying) {
-            field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
-        } else {
-            field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
-            field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
-            field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
-        }
-       });
-}
-
-void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
-{
-       if(autocvar_sv_eventlog)
-               GameLogEcho(strcat(":race:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
-}
-
-float WinningCondition_Race(float fraglimit)
-{
-       float wc;
-       float n, c;
-
-       n = 0;
-       c = 0;
-       FOREACH_CLIENT(IS_PLAYER(it), {
-               ++n;
-               if(CS(it).race_completed)
-                       ++c;
-       });
-       if(n && (n == c))
-               return WINNING_YES;
-       wc = WinningCondition_Scores(fraglimit, 0);
-
-       // ALWAYS initiate overtime, unless EVERYONE has finished the race!
-       if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
-       // do NOT support equality when the laps are all raced!
-               return WINNING_STARTSUDDENDEATHOVERTIME;
-       else
-               return WINNING_NEVER;
-}
-
-float WinningCondition_QualifyingThenRace(float limit)
-{
-       float wc;
-       wc = WinningCondition_Scores(limit, 0);
-
-       // NEVER initiate overtime
-       if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
-       {
-               return WINNING_YES;
-       }
-
-       return wc;
-}
-
-MUTATOR_HOOKFUNCTION(rc, ClientKill)
-{
-       if(g_race_qualifying)
-               M_ARGV(1, float) = 0; // killtime
-}
-
-MUTATOR_HOOKFUNCTION(rc, AbortSpeedrun)
-{
-       entity player = M_ARGV(0, entity);
-
-       if(autocvar_g_allow_checkpoints)
-               race_PreparePlayer(player); // nice try
-}
-
-MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
-{
-       entity player = M_ARGV(0, entity);
-       float dt = M_ARGV(1, float);
-
-       player.race_movetime_frac += dt;
-       float f = floor(player.race_movetime_frac);
-       player.race_movetime_frac -= f;
-       player.race_movetime_count += f;
-       player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
-
-#ifdef SVQC
-       if(IS_PLAYER(player))
-       {
-               if (player.race_penalty)
-                       if (time > player.race_penalty)
-                               player.race_penalty = 0;
-               if(player.race_penalty)
-               {
-                       player.velocity = '0 0 0';
-                       set_movetype(player, MOVETYPE_NONE);
-                       player.disableclientprediction = 2;
-               }
-       }
-#endif
-
-       // force kbd movement for fairness
-       float wishspeed;
-       vector wishvel;
-
-       // if record times matter
-       // ensure nothing EVIL is being done (i.e. div0_evade)
-       // this hinders joystick users though
-       // but it still gives SOME analog control
-       wishvel.x = fabs(CS(player).movement.x);
-       wishvel.y = fabs(CS(player).movement.y);
-       if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
-       {
-               wishvel.z = 0;
-               wishspeed = vlen(wishvel);
-               if(wishvel.x >= 2 * wishvel.y)
-               {
-                       // pure X motion
-                       if(CS(player).movement.x > 0)
-                               CS(player).movement_x = wishspeed;
-                       else
-                               CS(player).movement_x = -wishspeed;
-                       CS(player).movement_y = 0;
-               }
-               else if(wishvel.y >= 2 * wishvel.x)
-               {
-                       // pure Y motion
-                       CS(player).movement_x = 0;
-                       if(CS(player).movement.y > 0)
-                               CS(player).movement_y = wishspeed;
-                       else
-                               CS(player).movement_y = -wishspeed;
-               }
-               else
-               {
-                       // diagonal
-                       if(CS(player).movement.x > 0)
-                               CS(player).movement_x = M_SQRT1_2 * wishspeed;
-                       else
-                               CS(player).movement_x = -M_SQRT1_2 * wishspeed;
-                       if(CS(player).movement.y > 0)
-                               CS(player).movement_y = M_SQRT1_2 * wishspeed;
-                       else
-                               CS(player).movement_y = -M_SQRT1_2 * wishspeed;
-               }
-       }
-}
-
-MUTATOR_HOOKFUNCTION(rc, reset_map_global)
-{
-       float s;
-
-       Score_NicePrint(NULL);
-
-       race_ClearRecords();
-       PlayerScore_Sort(race_place, 0, 1, 0);
-
-       FOREACH_CLIENT(true, {
-               if(it.race_place)
-               {
-                       s = GameRules_scoring_add(it, RACE_FASTEST, 0);
-                       if(!s)
-                               it.race_place = 0;
-               }
-               race_EventLog(ftos(it.race_place), it);
-       });
-
-       if(g_race_qualifying == 2)
-       {
-               g_race_qualifying = 0;
-               independent_players = 0;
-               cvar_set("fraglimit", ftos(race_fraglimit));
-               cvar_set("leadlimit", ftos(race_leadlimit));
-               cvar_set("timelimit", ftos(race_timelimit));
-               race_ScoreRules();
-       }
-}
-
-MUTATOR_HOOKFUNCTION(rc, ClientConnect)
-{
-       entity player = M_ARGV(0, entity);
-
-       race_PreparePlayer(player);
-       player.race_checkpoint = -1;
-
-       string rr = RACE_RECORD;
-
-       if(IS_REAL_CLIENT(player))
-       {
-               msg_entity = player;
-               race_send_recordtime(MSG_ONE);
-               race_send_speedaward(MSG_ONE);
-
-               speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
-               speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
-               race_send_speedaward_alltimebest(MSG_ONE);
-
-               float i;
-               int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
-               race_send_rankings_cnt(MSG_ONE);
-               for (i = 1; i <= m; ++i)
-               {
-                       race_SendRankings(i, 0, 0, MSG_ONE);
-               }
-       }
-}
-
-MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver)
-{
-       entity player = M_ARGV(0, entity);
-
-       if(g_race_qualifying)
-       if(GameRules_scoring_add(player, RACE_FASTEST, 0))
-               player.frags = FRAGS_LMS_LOSER;
-       else
-               player.frags = FRAGS_SPECTATOR;
-
-       race_PreparePlayer(player);
-       player.race_checkpoint = -1;
-}
-
-MUTATOR_HOOKFUNCTION(rc, PlayerSpawn)
-{
-       entity player = M_ARGV(0, entity);
-       entity spawn_spot = M_ARGV(1, entity);
-
-       if(spawn_spot.target == "")
-               // Emergency: this wasn't a real spawnpoint. Can this ever happen?
-               race_PreparePlayer(player);
-
-       // if we need to respawn, do it right
-       player.race_respawn_checkpoint = player.race_checkpoint;
-       player.race_respawn_spotref = spawn_spot;
-
-       player.race_place = 0;
-}
-
-MUTATOR_HOOKFUNCTION(rc, PutClientInServer)
-{
-       entity player = M_ARGV(0, entity);
-
-       if(IS_PLAYER(player))
-       if(!game_stopped)
-       {
-               if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
-                       race_PreparePlayer(player);
-               else // respawn
-                       race_RetractPlayer(player);
-
-               race_AbandonRaceCheck(player);
-       }
-}
-
-MUTATOR_HOOKFUNCTION(rc, PlayerDies)
-{
-       entity frag_target = M_ARGV(2, entity);
-
-       frag_target.respawn_flags |= RESPAWN_FORCE;
-       race_AbandonRaceCheck(frag_target);
-}
-
-MUTATOR_HOOKFUNCTION(rc, HavocBot_ChooseRole)
-{
-       entity bot = M_ARGV(0, entity);
-
-       bot.havocbot_role = havocbot_role_race;
-       return true;
-}
-
-MUTATOR_HOOKFUNCTION(rc, GetPressedKeys)
-{
-       entity player = M_ARGV(0, entity);
-
-       if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
-       {
-               if (!player.stored_netname)
-                       player.stored_netname = strzone(uid2name(player.crypto_idfp));
-               if(player.stored_netname != player.netname)
-               {
-                       db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
-                       strcpy(player.stored_netname, player.netname);
-               }
-       }
-
-       if (!IS_OBSERVER(player))
-       {
-               if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
-               {
-                       speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
-                       speedaward_holder = player.netname;
-                       speedaward_uid = player.crypto_idfp;
-                       speedaward_lastupdate = time;
-               }
-               if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
-               {
-                       string rr = RACE_RECORD;
-                       race_send_speedaward(MSG_ALL);
-                       speedaward_lastsent = speedaward_speed;
-                       if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
-                       {
-                               speedaward_alltimebest = speedaward_speed;
-                               speedaward_alltimebest_holder = speedaward_holder;
-                               speedaward_alltimebest_uid = speedaward_uid;
-                               db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
-                               db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
-                               race_send_speedaward_alltimebest(MSG_ALL);
-                       }
-               }
-       }
-}
-
-MUTATOR_HOOKFUNCTION(rc, ForbidPlayerScore_Clear)
-{
-       if(g_race_qualifying)
-               return true; // in qualifying, you don't lose score by observing
-}
-
-MUTATOR_HOOKFUNCTION(rc, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
-{
-       M_ARGV(0, float) = race_teams;
-}
-
-MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining)
-{
-       // announce remaining frags if not in qualifying mode
-       if(!g_race_qualifying)
-               return true;
-}
-
-MUTATOR_HOOKFUNCTION(rc, GetRecords)
-{
-       int record_page = M_ARGV(0, int);
-       string ret_string = M_ARGV(1, string);
-
-       for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
-       {
-               if(MapInfo_Get_ByID(i))
-               {
-                       float r = race_readTime(MapInfo_Map_bspname, 1);
-
-                       if(!r)
-                               continue;
-
-                       string h = race_readName(MapInfo_Map_bspname, 1);
-                       ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
-               }
-       }
-
-       M_ARGV(1, string) = ret_string;
-}
-
-MUTATOR_HOOKFUNCTION(rc, HideTeamNagger)
-{
-       return true; // doesn't work so well
-}
-
-MUTATOR_HOOKFUNCTION(rc, FixClientCvars)
-{
-       entity player = M_ARGV(0, entity);
-
-       stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
-}
-
-MUTATOR_HOOKFUNCTION(rc, CheckRules_World)
-{
-       float checkrules_timelimit = M_ARGV(1, float);
-       float checkrules_fraglimit = M_ARGV(2, float);
-
-       if(checkrules_timelimit >= 0)
-       {
-               if(!g_race_qualifying)
-               {
-                       M_ARGV(0, float) = WinningCondition_Race(checkrules_fraglimit);
-                       return true;
-               }
-               else if(g_race_qualifying == 2)
-               {
-                       M_ARGV(0, float) = WinningCondition_QualifyingThenRace(checkrules_fraglimit);
-                       return true;
-               }
-       }
-}
-
-MUTATOR_HOOKFUNCTION(rc, ReadLevelCvars)
-{
-       if(g_race_qualifying == 2)
-               warmup_stage = 0;
-}
-
-void race_Initialize()
-{
-       race_ScoreRules();
-       if(g_race_qualifying == 2)
-               warmup_stage = 0;
-}
-
-void rc_SetLimits()
-{
-       int fraglimit_override, leadlimit_override;
-       float timelimit_override, qualifying_override;
-
-       if(autocvar_g_race_teams)
-       {
-               GameRules_teams(true);
-               race_teams = BITS(bound(2, autocvar_g_race_teams, 4));
-       }
-       else
-               race_teams = 0;
-
-       qualifying_override = autocvar_g_race_qualifying_timelimit_override;
-       fraglimit_override = autocvar_g_race_laps_limit;
-       leadlimit_override = 0; // currently not supported by race
-       timelimit_override = autocvar_timelimit_override;
-
-       float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
-
-       if(autocvar_g_campaign)
-       {
-               g_race_qualifying = 1;
-               independent_players = 1;
-       }
-       else if(want_qualifying)
-       {
-               g_race_qualifying = 2;
-               independent_players = 1;
-               race_fraglimit = (fraglimit_override >= 0) ? fraglimit_override : autocvar_fraglimit;
-               race_leadlimit = (leadlimit_override >= 0) ? leadlimit_override : autocvar_leadlimit;
-               race_timelimit = (timelimit_override >= 0) ? timelimit_override : autocvar_timelimit;
-               qualifying_override = (qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit;
-               fraglimit_override = 0;
-               leadlimit_override = 0;
-               timelimit_override = qualifying_override;
-       }
-       else
-               g_race_qualifying = 0;
-    GameRules_limit_score(fraglimit_override);
-    GameRules_limit_lead(leadlimit_override);
-    GameRules_limit_time(timelimit_override);
-    GameRules_limit_time_qualifying(qualifying_override);
-}