-#ifndef GAMEMODE_RACE_H
-#define GAMEMODE_RACE_H
-
-void rc_SetLimits();
-void race_Initialize();
-
-REGISTER_MUTATOR(rc, false)
-{
- MUTATOR_ONADD
- {
- if (time > 1) // game loads at time 1
- error("This is a game type and it cannot be added at runtime.");
-
- rc_SetLimits();
- race_Initialize();
- }
-
- MUTATOR_ONROLLBACK_OR_REMOVE
- {
- // we actually cannot roll back race_Initialize here
- // BUT: we don't need to! If this gets called, adding always
- // succeeds.
- }
-
- MUTATOR_ONREMOVE
- {
- LOG_INFO("This is a game type and it cannot be removed at runtime.");
- return -1;
- }
-
- return 0;
-}
-
-float race_teams;
-
-// scores
-const float ST_RACE_LAPS = 1;
-const float SP_RACE_LAPS = 4;
-const float SP_RACE_TIME = 5;
-const float SP_RACE_FASTEST = 6;
-#endif
-
-#ifdef IMPLEMENTATION
+#include "gamemode_race.qh"
#include <server/race.qh>
// legacy bot roles
.float race_checkpoint;
-void havocbot_role_race()
-{SELFPARAM();
- if(IS_DEAD(self))
+void havocbot_role_race(entity this)
+{
+ if(IS_DEAD(this))
return;
- entity e;
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start(this);
- for(e = world; (e = find(e, classname, "trigger_race_checkpoint")) != world; )
+ IL_EACH(g_racecheckpoints, true,
{
- if(e.cnt == self.race_checkpoint)
+ if(it.cnt == this.race_checkpoint)
{
- navigation_routerating(e, 1000000, 5000);
+ navigation_routerating(this, it, 1000000, 5000);
}
- else if(self.race_checkpoint == -1)
+ else if(this.race_checkpoint == -1)
{
- navigation_routerating(e, 1000000, 5000);
+ navigation_routerating(this, it, 1000000, 5000);
}
- }
+ });
- navigation_goalrating_end();
+ navigation_goalrating_end(this);
}
}
ScoreRules_basics(race_teams, 0, 0, false);
if(race_teams)
{
- ScoreInfo_SetLabel_TeamScore( ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
+ ScoreInfo_SetLabel_TeamScore( ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
{
if(autocvar_sv_eventlog)
- GameLogEcho(strcat(":race:", mode, ":", ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
+ GameLogEcho(strcat(":race:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
}
float WinningCondition_Race(float fraglimit)
}
MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
-{SELFPARAM();
- self.race_movetime_frac += PHYS_INPUT_TIMELENGTH;
- float f = floor(self.race_movetime_frac);
- self.race_movetime_frac -= f;
- self.race_movetime_count += f;
- self.race_movetime = self.race_movetime_frac + self.race_movetime_count;
+{
+ entity player = M_ARGV(0, entity);
+ float dt = M_ARGV(1, float);
+
+ player.race_movetime_frac += dt;
+ float f = floor(player.race_movetime_frac);
+ player.race_movetime_frac -= f;
+ player.race_movetime_count += f;
+ player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
#ifdef SVQC
- if(IS_PLAYER(self))
+ if(IS_PLAYER(player))
{
- if (self.race_penalty)
- if (time > self.race_penalty)
- self.race_penalty = 0;
- if(self.race_penalty)
+ if (player.race_penalty)
+ if (time > player.race_penalty)
+ player.race_penalty = 0;
+ if(player.race_penalty)
{
- self.velocity = '0 0 0';
- self.movetype = MOVETYPE_NONE;
- self.disableclientprediction = 2;
+ player.velocity = '0 0 0';
+ set_movetype(player, MOVETYPE_NONE);
+ player.disableclientprediction = 2;
}
}
#endif
// ensure nothing EVIL is being done (i.e. div0_evade)
// this hinders joystick users though
// but it still gives SOME analog control
- wishvel.x = fabs(self.movement.x);
- wishvel.y = fabs(self.movement.y);
+ wishvel.x = fabs(player.movement.x);
+ wishvel.y = fabs(player.movement.y);
if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
{
wishvel.z = 0;
if(wishvel.x >= 2 * wishvel.y)
{
// pure X motion
- if(self.movement.x > 0)
- self.movement_x = wishspeed;
+ if(player.movement.x > 0)
+ player.movement_x = wishspeed;
else
- self.movement_x = -wishspeed;
- self.movement_y = 0;
+ player.movement_x = -wishspeed;
+ player.movement_y = 0;
}
else if(wishvel.y >= 2 * wishvel.x)
{
// pure Y motion
- self.movement_x = 0;
- if(self.movement.y > 0)
- self.movement_y = wishspeed;
+ player.movement_x = 0;
+ if(player.movement.y > 0)
+ player.movement_y = wishspeed;
else
- self.movement_y = -wishspeed;
+ player.movement_y = -wishspeed;
}
else
{
// diagonal
- if(self.movement.x > 0)
- self.movement_x = M_SQRT1_2 * wishspeed;
+ if(player.movement.x > 0)
+ player.movement_x = M_SQRT1_2 * wishspeed;
else
- self.movement_x = -M_SQRT1_2 * wishspeed;
- if(self.movement.y > 0)
- self.movement_y = M_SQRT1_2 * wishspeed;
+ player.movement_x = -M_SQRT1_2 * wishspeed;
+ if(player.movement.y > 0)
+ player.movement_y = M_SQRT1_2 * wishspeed;
else
- self.movement_y = -M_SQRT1_2 * wishspeed;
+ player.movement_y = -M_SQRT1_2 * wishspeed;
}
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(rc, reset_map_global)
{
float s;
- Score_NicePrint(world);
+ Score_NicePrint(NULL);
race_ClearRecords();
PlayerScore_Sort(race_place, 0, 1, 0);
cvar_set("timelimit", ftos(race_timelimit));
race_ScoreRules();
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(rc, ClientConnect)
-{SELFPARAM();
- race_PreparePlayer();
- self.race_checkpoint = -1;
+{
+ entity player = M_ARGV(0, entity);
+
+ race_PreparePlayer(player);
+ player.race_checkpoint = -1;
string rr = RACE_RECORD;
- if(IS_REAL_CLIENT(self))
+ if(IS_REAL_CLIENT(player))
{
- msg_entity = self;
+ msg_entity = player;
race_send_recordtime(MSG_ONE);
race_send_speedaward(MSG_ONE);
race_SendRankings(i, 0, 0, MSG_ONE);
}
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver)
-{SELFPARAM();
+{
+ entity player = M_ARGV(0, entity);
+
if(g_race_qualifying)
- if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
- self.frags = FRAGS_LMS_LOSER;
+ if(PlayerScore_Add(player, SP_RACE_FASTEST, 0))
+ player.frags = FRAGS_LMS_LOSER;
else
- self.frags = FRAGS_SPECTATOR;
-
- race_PreparePlayer();
- self.race_checkpoint = -1;
+ player.frags = FRAGS_SPECTATOR;
- return false;
+ race_PreparePlayer(player);
+ player.race_checkpoint = -1;
}
MUTATOR_HOOKFUNCTION(rc, PlayerSpawn)
-{SELFPARAM();
+{
+ entity player = M_ARGV(0, entity);
+ entity spawn_spot = M_ARGV(1, entity);
+
if(spawn_spot.target == "")
// Emergency: this wasn't a real spawnpoint. Can this ever happen?
- race_PreparePlayer();
+ race_PreparePlayer(player);
// if we need to respawn, do it right
- self.race_respawn_checkpoint = self.race_checkpoint;
- self.race_respawn_spotref = spawn_spot;
-
- self.race_place = 0;
+ player.race_respawn_checkpoint = player.race_checkpoint;
+ player.race_respawn_spotref = spawn_spot;
- return false;
+ player.race_place = 0;
}
MUTATOR_HOOKFUNCTION(rc, PutClientInServer)
-{SELFPARAM();
- if(IS_PLAYER(self))
+{
+ entity player = M_ARGV(0, entity);
+
+ if(IS_PLAYER(player))
if(!gameover)
{
- if(self.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
- race_PreparePlayer();
+ if(player.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
+ race_PreparePlayer(player);
else // respawn
- race_RetractPlayer();
+ race_RetractPlayer(player);
- race_AbandonRaceCheck(self);
+ race_AbandonRaceCheck(player);
}
- return false;
}
MUTATOR_HOOKFUNCTION(rc, PlayerDies)
{
+ entity frag_target = M_ARGV(2, entity);
+
frag_target.respawn_flags |= RESPAWN_FORCE;
race_AbandonRaceCheck(frag_target);
- return false;
}
MUTATOR_HOOKFUNCTION(rc, HavocBot_ChooseRole)
-{SELFPARAM();
- self.havocbot_role = havocbot_role_race;
+{
+ entity bot = M_ARGV(0, entity);
+
+ bot.havocbot_role = havocbot_role_race;
return true;
}
MUTATOR_HOOKFUNCTION(rc, GetPressedKeys)
-{SELFPARAM();
- if(self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
+{
+ entity player = M_ARGV(0, entity);
+
+ if(player.cvar_cl_allow_uidtracking == 1 && player.cvar_cl_allow_uid2name == 1)
{
- if (!self.stored_netname)
- self.stored_netname = strzone(uid2name(self.crypto_idfp));
- if(self.stored_netname != self.netname)
+ if (!player.stored_netname)
+ player.stored_netname = strzone(uid2name(player.crypto_idfp));
+ if(player.stored_netname != player.netname)
{
- db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
- strunzone(self.stored_netname);
- self.stored_netname = strzone(self.netname);
+ db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
+ strunzone(player.stored_netname);
+ player.stored_netname = strzone(player.netname);
}
}
- if (!IS_OBSERVER(self))
+ if (!IS_OBSERVER(player))
{
- if (vlen(self.velocity - self.velocity_z * '0 0 1') > speedaward_speed)
+ if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
{
- speedaward_speed = vlen(self.velocity - self.velocity_z * '0 0 1');
- speedaward_holder = self.netname;
- speedaward_uid = self.crypto_idfp;
+ speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
+ speedaward_holder = player.netname;
+ speedaward_uid = player.crypto_idfp;
speedaward_lastupdate = time;
}
if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
}
}
}
- return false;
}
MUTATOR_HOOKFUNCTION(rc, ForbidPlayerScore_Clear)
{
if(g_race_qualifying)
return true; // in qualifying, you don't lose score by observing
-
- return false;
}
MUTATOR_HOOKFUNCTION(rc, GetTeamCount, CBC_ORDER_EXCLUSIVE)
{
- ret_float = race_teams;
- return false;
+ M_ARGV(0, float) = race_teams;
}
MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining)
// announce remaining frags if not in qualifying mode
if(!g_race_qualifying)
return true;
-
- return false;
}
MUTATOR_HOOKFUNCTION(rc, GetRecords)
{
+ int record_page = M_ARGV(0, int);
+ string ret_string = M_ARGV(1, string);
+
for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
{
if(MapInfo_Get_ByID(i))
}
}
- return false;
+ M_ARGV(1, string) = ret_string;
}
MUTATOR_HOOKFUNCTION(rc, FixClientCvars)
{
- stuffcmd(fix_client, "cl_cmd settemp cl_movecliptokeyboard 2\n");
- return false;
+ entity player = M_ARGV(0, entity);
+
+ stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
}
MUTATOR_HOOKFUNCTION(rc, CheckRules_World)
{
+ float checkrules_timelimit = M_ARGV(1, float);
+ float checkrules_fraglimit = M_ARGV(2, float);
+
if(checkrules_timelimit >= 0)
{
if(!g_race_qualifying)
{
- ret_float = WinningCondition_QualifyingThenRace(checkrules_fraglimit);
+ M_ARGV(0, float) = WinningCondition_Race(checkrules_fraglimit);
return true;
}
else if(g_race_qualifying == 2)
{
- ret_float = WinningCondition_QualifyingThenRace(checkrules_fraglimit);
+ M_ARGV(0, float) = WinningCondition_QualifyingThenRace(checkrules_fraglimit);
return true;
}
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(rc, ReadLevelCvars)
{
if(g_race_qualifying == 2)
warmup_stage = 0;
- return false;
}
void race_Initialize()
{
ActivateTeamplay();
race_teams = bound(2, autocvar_g_race_teams, 4);
+ int teams = 0;
+ if(race_teams >= 1) teams |= BIT(0);
+ if(race_teams >= 2) teams |= BIT(1);
+ if(race_teams >= 3) teams |= BIT(2);
+ if(race_teams >= 4) teams |= BIT(3);
+
+ race_teams = teams; // now set it?
+
have_team_spawns = -1; // request team spawns
}
else
qualifying_override = autocvar_g_race_qualifying_timelimit_override;
fraglimit_override = autocvar_g_race_laps_limit;
leadlimit_override = 0; // currently not supported by race
- timelimit_override = -1; // use default if we don't set it below
+ timelimit_override = autocvar_timelimit_override;
- // we need to find out the correct value for g_race_qualifying
float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
if(autocvar_g_campaign)
g_race_qualifying = 1;
independent_players = 1;
}
- else if(!autocvar_g_campaign && want_qualifying)
+ else if(want_qualifying)
{
g_race_qualifying = 2;
independent_players = 1;
- race_fraglimit = (race_fraglimit >= 0) ? fraglimit_override : autocvar_fraglimit;
- race_leadlimit = (race_leadlimit >= 0) ? leadlimit_override : autocvar_leadlimit;
- race_timelimit = (race_timelimit >= 0) ? timelimit_override : autocvar_timelimit;
+ race_fraglimit = (fraglimit_override >= 0) ? fraglimit_override : autocvar_fraglimit;
+ race_leadlimit = (leadlimit_override >= 0) ? leadlimit_override : autocvar_leadlimit;
+ race_timelimit = (timelimit_override >= 0) ? timelimit_override : autocvar_timelimit;
+ qualifying_override = (qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit;
fraglimit_override = 0;
leadlimit_override = 0;
- timelimit_override = autocvar_g_race_qualifying_timelimit;
+ timelimit_override = qualifying_override;
}
else
g_race_qualifying = 0;
-
SetLimits(fraglimit_override, leadlimit_override, timelimit_override, qualifying_override);
}
-
-#endif