REGISTER_MUTATOR(tdm, false)
{
- ActivateTeamplay();
- SetLimits(autocvar_g_tdm_point_limit, autocvar_g_tdm_point_leadlimit, -1, -1);
- if (autocvar_g_tdm_team_spawns)
- have_team_spawns = -1; // request team spawns
-
MUTATOR_ONADD
{
if (time > 1) // game loads at time 1
error("This is a game type and it cannot be added at runtime.");
InitializeEntity(world, tdm_DelayedInit, INITPRIO_GAMETYPE);
+
+ ActivateTeamplay();
+ SetLimits(autocvar_g_tdm_point_limit, autocvar_g_tdm_point_leadlimit, -1, -1);
+ if (autocvar_g_tdm_team_spawns)
+ have_team_spawns = -1; // request team spawns
}
MUTATOR_ONROLLBACK_OR_REMOVE