+++ /dev/null
-#pragma once
-
-#include "../gamemode.qh"
-
-int autocvar_g_tdm_point_limit;
-int autocvar_g_tdm_point_leadlimit;
-bool autocvar_g_tdm_team_spawns;
-void tdm_DelayedInit(entity this);
-
-REGISTER_MUTATOR(tdm, false)
-{
- MUTATOR_STATIC();
- MUTATOR_ONADD
- {
- GameRules_teams(true);
- GameRules_spawning_teams(autocvar_g_tdm_team_spawns);
- GameRules_limit_score(autocvar_g_tdm_point_limit);
- GameRules_limit_lead(autocvar_g_tdm_point_leadlimit);
-
- InitializeEntity(NULL, tdm_DelayedInit, INITPRIO_GAMETYPE);
- }
- return 0;
-}