n.projectiledeathtype = DEATH_NADE.m_id;
setmodel(fn, MDL_NADE_VIEW);
- setattachment(fn, self.weaponentity, "");
+ int slot = 0; // TODO: unhardcode
+ setattachment(fn, self.weaponentity[slot], "");
fn.realowner = fn.owner = self;
fn.colormod = Nades[n.nade_type].m_color;
fn.colormap = self.colormap;