}
Weapon wpn = get_weaponinfo(self.weapon);
if(self.weaponentity.state != WS_CLEAR)
- w_ready(wpn, self, self.BUTTON_ATCK, self.BUTTON_ATCK2);
+ w_ready(wpn, self, (self.BUTTON_ATCK ? 1 : 0) | (self.BUTTON_ATCK2 ? 2 : 0));
self.weapon_blocked = true;
}