MUTATOR_HOOKFUNCTION(campcheck_PlayerDies)
{
Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_CAMPCHECK);
-
+
return FALSE;
}
frag_target.campcheck_traveled_distance = autocvar_g_campcheck_distance;
frag_attacker.campcheck_traveled_distance = autocvar_g_campcheck_distance;
}
-
+
return FALSE;
}
{
if(IS_PLAYER(self))
if(self.deadflag == DEAD_NO)
+ if(!self.frozen)
if(autocvar_g_campcheck_interval)
{
vector dist;
{
self.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
self.campcheck_traveled_distance = 0;
-
+
return FALSE;
}