float clean_up_and_do_nothing;
float horiz_speed = autocvar_sv_dodging_horiz_speed;
- if(self.frozen)
+ if(self.freezetag_frozen)
horiz_speed = autocvar_sv_dodging_horiz_speed_frozen;
if (self.deadflag != DEAD_NO)
tap_direction_y = 0;
float frozen_dodging;
- frozen_dodging = (self.frozen && autocvar_sv_dodging_frozen);
+ frozen_dodging = (self.freezetag_frozen && autocvar_sv_dodging_frozen);
float dodge_detected;
if (g_dodging == 0)