// the up part of the dodge is a single shot action
if (self.dodging_single_action == 1) {
+ self.flags &~= FL_ONGROUND;
+
self.velocity =
self.velocity
+ (cvar("sv_dodging_up_speed") * v_up);
if (dodge_detected == 1) {
self.last_dodging_time = time;
- self.flags &~= FL_ONGROUND;
-
self.dodging_action = 1;
self.dodging_single_action = 1;