]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_instagib.qc
Merge branch 'master' into terencehill/bot_fixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_instagib.qc
index 000eaa5880882aabc61fd7725fb644264b21ddda..a59bd0fe0cafbc2e2d5c2acb1910f456ac62ff24 100644 (file)
@@ -124,7 +124,7 @@ MUTATOR_HOOKFUNCTION(instagib_MonsterLoot)
 MUTATOR_HOOKFUNCTION(instagib_MonsterSpawn)
 {
        // always refill ammo
-       if(self.monsterid == MON_MAGE)
+       if(self.monsterid == MON_MAGE.monsterid)
                self.skin = 1;
 
        return false;
@@ -250,7 +250,7 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
                }
 
                if(IS_PLAYER(frag_attacker))
-               if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
+               if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER.m_id))
                {
                        if(frag_target.armorvalue)
                        {
@@ -262,7 +262,7 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
                        }
                }
 
-               if(IS_PLAYER(frag_attacker) && DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
+               if(IS_PLAYER(frag_attacker) && DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER.m_id))
                {
                        if(frag_deathtype & HITTYPE_SECONDARY)
                        {
@@ -290,7 +290,7 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
                frag_mirrordamage = 0;
        }
 
-       if((frag_target.buffs & BUFF_INVISIBLE) || (frag_target.items & ITEM_Strength.m_itemid))
+       if((frag_target.buffs & BUFF_INVISIBLE.m_itemid) || (frag_target.items & ITEM_Strength.m_itemid))
                yoda = 1;
 
        return false;
@@ -319,13 +319,13 @@ MUTATOR_HOOKFUNCTION(instagib_FilterItem)
        if(self.classname == "item_cells")
                return true; // no normal cells?
 
-       if(self.weapon == WEP_VAPORIZER && self.classname == "droppedweapon")
+       if(self.weapon == WEP_VAPORIZER.m_id && self.classname == "droppedweapon")
        {
                self.ammo_cells = autocvar_g_instagib_ammo_drop;
                return false;
        }
 
-       if(self.weapon == WEP_DEVASTATOR || self.weapon == WEP_VORTEX)
+       if(self.weapon == WEP_DEVASTATOR.m_id || self.weapon == WEP_VORTEX.m_id)
        {
                entity e = spawn();
                setorigin(e, self.origin);
@@ -405,7 +405,7 @@ MUTATOR_HOOKFUNCTION(instagib_ItemTouch)
 MUTATOR_HOOKFUNCTION(instagib_OnEntityPreSpawn)
 {
        if (!autocvar_g_powerups) { return false; }
-       if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega"))
+       if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.itemdef == ITEM_HealthMega))
                return false;
 
        entity e = spawn();