+#include "../_all.qh"
+
+#include "mutator.qh"
+
+#include "../cl_client.qh"
+#include "../../common/buffs.qh"
+
+#include "../../common/items/all.qc"
+
void spawnfunc_item_minst_cells (void)
{
if (!g_instagib) { remove(self); return; }
if (!self.ammo_cells)
self.ammo_cells = autocvar_g_instagib_ammo_drop;
- StartItem ("models/items/a_cells.md3",
- "misc/itempickup.wav", 45, 0,
- "MinstaNex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
+ StartItemA (ITEM_VaporizerCells);
}
void instagib_health_mega()
{
self.max_health = 1;
- StartItem ("models/items/g_h100.md3",
- "misc/megahealth.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup,
- "Extralife", IT_NAILS, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_HIGH);
+ StartItemA (ITEM_ExtraLife);
}
.float instagib_nextthink;
{
if (!e.instagib_needammo)
return;
- Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_MINSTA_FINDAMMO);
- e.instagib_needammo = FALSE;
+ Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_INSTAGIB_FINDAMMO);
+ e.instagib_needammo = false;
}
void instagib_ammocheck()
{
- if (!IS_PLAYER(self))
- return; // not a player
- if (time < self.instagib_nextthink)
+ if(time < self.instagib_nextthink)
return;
+ if(!IS_PLAYER(self))
+ return; // not a player
- if (self.deadflag || gameover)
+ if(self.deadflag || gameover)
instagib_stop_countdown(self);
- else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO))
+ else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO) || (self.flags & FL_GODMODE))
instagib_stop_countdown(self);
else
{
- self.instagib_needammo = TRUE;
- if (self.health == 5)
+ self.instagib_needammo = true;
+ if (self.health <= 5)
{
Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_INSTAGIB_TERMINATED);
}
- else if (self.health == 10)
+ else if (self.health <= 10)
{
Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_1);
}
- else if (self.health == 20)
+ else if (self.health <= 20)
{
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_2);
}
- else if (self.health == 30)
+ else if (self.health <= 30)
{
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_3);
}
- else if (self.health == 40)
+ else if (self.health <= 40)
{
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_4);
}
- else if (self.health == 50)
+ else if (self.health <= 50)
{
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_5);
}
- else if (self.health == 60)
+ else if (self.health <= 60)
{
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_6);
}
- else if (self.health == 70)
+ else if (self.health <= 70)
{
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_7);
}
- else if (self.health == 80)
+ else if (self.health <= 80)
{
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_8);
}
- else if (self.health == 90)
+ else if (self.health <= 90)
{
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MINSTA_FINDAMMO);
+ Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_INSTAGIB_FINDAMMO);
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_9);
}
- else if (self.health == 100)
+ else
{
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_MINSTA_FINDAMMO);
+ Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_INSTAGIB_FINDAMMO);
Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
}
}
FOR_EACH_PLAYER(head)
instagib_stop_countdown(head);
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_MonsterLoot)
{
other.monster_loot = spawnfunc_item_minst_cells;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_MonsterSpawn)
{
// always refill ammo
- if(self.monsterid == MON_MAGE)
+ if(self.monsterid == MON_MAGE.monsterid)
self.skin = 1;
-
- return FALSE;
+
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_BotShouldAttack)
{
- if(checkentity.items & IT_STRENGTH)
- return TRUE;
+ if(checkentity.items & ITEM_Strength.m_itemid)
+ return true;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_MakePlayerObserver)
{
instagib_stop_countdown(self);
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_PlayerSpawn)
{
self.effects |= EF_FULLBRIGHT;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_PlayerPreThink)
{
instagib_ammocheck();
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_PlayerRegen)
{
// no regeneration in instagib
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(instagib_PlayerPowerups)
if (!(self.effects & EF_FULLBRIGHT))
self.effects |= EF_FULLBRIGHT;
- if (self.items & IT_STRENGTH)
+ if (self.items & ITEM_Strength.m_itemid)
{
play_countdown(self.strength_finished, "misc/poweroff.wav");
if (time > self.strength_finished)
{
self.alpha = default_player_alpha;
self.exteriorweaponentity.alpha = default_weapon_alpha;
- self.items &= ~IT_STRENGTH;
+ self.items &= ~ITEM_Strength.m_itemid;
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
}
}
{
self.alpha = autocvar_g_instagib_invis_alpha;
self.exteriorweaponentity.alpha = autocvar_g_instagib_invis_alpha;
- self.items |= IT_STRENGTH;
+ self.items |= ITEM_Strength.m_itemid;
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
}
}
- if (self.items & IT_INVINCIBLE)
+ if (self.items & ITEM_Shield.m_itemid)
{
play_countdown(self.invincible_finished, "misc/poweroff.wav");
if (time > self.invincible_finished)
{
- self.items &= ~IT_INVINCIBLE;
+ self.items &= ~ITEM_Shield.m_itemid;
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
}
}
{
if (time < self.invincible_finished)
{
- self.items |= IT_INVINCIBLE;
+ self.items |= ITEM_Shield.m_itemid;
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
}
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_PlayerPhysics)
{
- if(self.items & IT_INVINCIBLE)
+ if(self.items & ITEM_Shield.m_itemid)
self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_instagib_speed_highspeed;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_SplitHealthArmor)
damage_save = 0;
damage_take = frag_damage;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_ForbidThrowing)
{
// weapon dropping on death handled by FilterItem
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
}
if(IS_PLAYER(frag_attacker))
- if(DEATH_ISWEAPON(frag_deathtype, WEP_MINSTANEX))
- if(frag_target.armorvalue)
+ if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER.m_id))
{
- frag_target.armorvalue -= 1;
- Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_target.armorvalue);
- frag_damage = 0;
- frag_target.damage_dealt += 1;
- frag_attacker.damage_dealt += 1; // TODO change this to a future specific hitsound for armor hit
+ if(frag_target.armorvalue)
+ {
+ frag_target.armorvalue -= 1;
+ frag_damage = 0;
+ frag_target.damage_dealt += 1;
+ frag_attacker.damage_dealt += 1; // TODO: change this to a specific hitsound for armor hit
+ Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_target.armorvalue);
+ }
}
- if(IS_PLAYER(frag_attacker))
- if (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
+ if(IS_PLAYER(frag_attacker) && DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER.m_id))
{
- frag_damage = 0;
- frag_mirrordamage = 0;
- if (frag_target != frag_attacker)
+ if(frag_deathtype & HITTYPE_SECONDARY)
{
- if (frag_target.health >= 1)
- Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
- frag_force = '0 0 0';
- // keep mirrorfrag_force
- //frag_attacker = frag_target;
+ frag_damage = frag_mirrordamage = 0;
+
+ if(frag_target != frag_attacker)
+ {
+ if(frag_target.health > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); }
+ frag_force = '0 0 0';
+ }
}
}
}
if(frag_attacker.armorvalue > 0)
{
frag_attacker.armorvalue -= 1;
- Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_attacker.armorvalue);
+ Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_attacker.armorvalue);
frag_attacker.damage_dealt += 1;
}
frag_mirrordamage = 0;
}
- if(frag_target.items & IT_STRENGTH)
+ if((frag_target.buffs & BUFF_INVISIBLE.m_itemid) || (frag_target.items & ITEM_Strength.m_itemid))
yoda = 1;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_SetStartItems)
{
- start_ammo_cells = cvar("g_instagib_ammo_start");
+ start_health = warmup_start_health = 100;
+ start_armorvalue = warmup_start_armorvalue = 0;
+
+ start_ammo_shells = warmup_start_ammo_shells = 0;
+ start_ammo_nails = warmup_start_ammo_nails = 0;
+ start_ammo_cells = warmup_start_ammo_cells = cvar("g_instagib_ammo_start");
+ start_ammo_plasma = warmup_start_ammo_plasma = 0;
+ start_ammo_rockets = warmup_start_ammo_rockets = 0;
+ start_ammo_fuel = warmup_start_ammo_fuel = 0;
- start_health = 100;
- start_armorvalue = 0;
- start_weapons = WEPSET_MINSTANEX;
- warmup_start_weapons = WEPSET_MINSTANEX;
+ start_weapons = warmup_start_weapons = WEPSET_VAPORIZER;
start_items |= IT_UNLIMITED_SUPERWEAPONS;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_FilterItem)
{
if(self.classname == "item_cells")
- return TRUE; // no normal cells?
+ return true; // no normal cells?
- if(self.weapon == WEP_MINSTANEX && self.classname == "droppedweapon")
+ if(self.weapon == WEP_VAPORIZER.m_id && self.classname == "droppedweapon")
{
self.ammo_cells = autocvar_g_instagib_ammo_drop;
- return FALSE;
+ return false;
}
- if(self.weapon == WEP_ROCKET_LAUNCHER || self.weapon == WEP_NEX)
+ if(self.weapon == WEP_DEVASTATOR.m_id || self.weapon == WEP_VORTEX.m_id)
{
entity e = spawn();
setorigin(e, self.origin);
self = e;
spawnfunc_item_minst_cells();
self = oldself;
- return TRUE;
+ return true;
}
if(self.flags & FL_POWERUP)
- return FALSE;
+ return false;
if(self.ammo_cells > autocvar_g_instagib_ammo_drop && self.classname != "item_minst_cells")
self.ammo_cells = autocvar_g_instagib_ammo_drop;
if(self.ammo_cells && !self.weapon)
- return FALSE;
+ return false;
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(instagib_CustomizeWaypoint)
// if you have the invisibility powerup, sprites ALWAYS are restricted to your team
// but only apply this to real players, not to spectators
- if((self.owner.flags & FL_CLIENT) && (self.owner.items & IT_STRENGTH) && (e == other))
+ if((self.owner.flags & FL_CLIENT) && (self.owner.items & ITEM_Strength.m_itemid) && (e == other))
if(DIFF_TEAM(self.owner, e))
- return TRUE;
+ return true;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_ItemCountdown)
{
- switch(self.items)
+ switch (self.items)
{
- case IT_STRENGTH: item_name = "item-invis"; item_color = '0 0 1'; break;
- case IT_NAILS: item_name = "item-extralife"; item_color = '1 0 0'; break;
- case IT_INVINCIBLE: item_name = "item-speed"; item_color = '1 0 1'; break;
+ case ITEM_Strength.m_itemid: item_name = "item-invis"; item_color = '0 0 1'; break;
+ case ITEM_ExtraLife.m_itemid: item_name = "item-extralife"; item_color = '1 0 0'; break;
+ case ITEM_Shield.m_itemid: item_name = "item-speed"; item_color = '1 0 1'; break;
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_ItemTouch)
MUTATOR_HOOKFUNCTION(instagib_OnEntityPreSpawn)
{
- if (!autocvar_g_powerups) { return FALSE; }
- if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega"))
- return FALSE;
+ if (!autocvar_g_powerups) { return false; }
+ if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.itemdef == ITEM_HealthMega))
+ return false;
entity e = spawn();
e.noalign = self.noalign;
setorigin(e, self.origin);
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(instagib_BuildMutatorsString)
{
ret_string = strcat(ret_string, ":instagib");
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_BuildMutatorsPrettyString)
{
ret_string = strcat(ret_string, ", instagib");
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_SetModname)
{
modname = "instagib";
- return TRUE;
+ return true;
}
MUTATOR_DEFINITION(mutator_instagib)
MUTATOR_HOOK(BuildMutatorsPrettyString, instagib_BuildMutatorsPrettyString, CBC_ORDER_ANY);
MUTATOR_HOOK(SetModname, instagib_SetModname, CBC_ORDER_ANY);
- return FALSE;
+ return false;
}