+++ /dev/null
-
-#include "mutator.qh"
-
-REGISTER_MUTATOR(midair, cvar("g_midair"));
-
-.float midair_shieldtime;
-
-MUTATOR_HOOKFUNCTION(midair, PlayerDamage_Calculate)
-{SELFPARAM();
- if(IS_PLAYER(frag_attacker))
- if(IS_PLAYER(frag_target))
- if(time < self.midair_shieldtime)
- frag_damage = false;
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(midair, PlayerPowerups)
-{SELFPARAM();
- if(time >= game_starttime)
- if(self.flags & FL_ONGROUND)
- {
- self.effects |= (EF_ADDITIVE | EF_FULLBRIGHT);
- self.midair_shieldtime = max(self.midair_shieldtime, time + autocvar_g_midair_shieldtime);
- }
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(midair, PlayerSpawn)
-{SELFPARAM();
- if(IS_BOT_CLIENT(self))
- self.bot_moveskill = 0; // disable bunnyhopping
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(midair, BuildMutatorsString)
-{
- ret_string = strcat(ret_string, ":midair");
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(midair, BuildMutatorsPrettyString)
-{
- ret_string = strcat(ret_string, ", Midair");
- return false;
-}