StartItem ("models/items/a_cells.md3",
"misc/itempickup.wav", 45, 0,
- "Vaporizer Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
+ "MinstaNex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
}
void minstagib_health_mega()
}
if(IS_PLAYER(frag_attacker))
- if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
+ if(DEATH_ISWEAPON(frag_deathtype, WEP_MINSTANEX))
if(frag_target.armorvalue)
{
frag_target.armorvalue -= 1;
}
if(IS_PLAYER(frag_attacker))
- if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
+ if (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
{
frag_damage = 0;
frag_mirrordamage = 0;
start_health = 100;
start_armorvalue = 0;
- start_weapons = WEPSET_VAPORIZER;
- warmup_start_weapons = WEPSET_VAPORIZER;
+ start_weapons = WEPSET_MINSTANEX;
+ warmup_start_weapons = WEPSET_MINSTANEX;
start_items |= IT_UNLIMITED_SUPERWEAPONS;
return FALSE;
if(self.classname == "item_cells")
return TRUE; // no normal cells?
- if(self.weapon == WEP_VAPORIZER && self.classname == "droppedweapon")
+ if(self.weapon == WEP_MINSTANEX && self.classname == "droppedweapon")
{
self.ammo_cells = autocvar_g_minstagib_ammo_drop;
return FALSE;
}
- if(self.weapon == WEP_DEVASTATOR || self.weapon == WEP_VORTEX)
+ if(self.weapon == WEP_ROCKET_LAUNCHER || self.weapon == WEP_NEX)
{
entity e = spawn();
setorigin(e, self.origin);