else
self.multijump_count = -2; // the cvar value for infinite jumps is -1, so this needs to be smaller
}
-
+
return FALSE;
}
self.multijump_ready = TRUE; // this is necessary to check that we released the jump button and pressed it again
else
self.multijump_ready = FALSE;
-
+
if(!player_multijump && self.multijump_ready && self.multijump_count < autocvar_g_multijump && self.velocity_z > autocvar_g_multijump_speed)
{
if (autocvar_g_multijump)