+#include "mutator_nades.qh"
+#include "../_all.qh"
+
+#include "mutator.qh"
+
+#include "gamemode_keyhunt.qh"
+#include "gamemode_freezetag.qh"
+#include "../../common/nades.qh"
+#include "../../common/monsters/spawn.qh"
+#include "../../common/monsters/sv_monsters.qh"
+
+.float lifetime;
+
.entity nade_spawnloc;
void nade_timer_think()
void nade_burn_spawn(entity _nade)
{
- CSQCProjectile(_nade, true, Nade_ProjectileFromID(_nade.nade_type, true), true);
+ CSQCProjectile(_nade, true, NADES[_nade.nade_type].m_projectile[true], true);
}
void nade_spawn(entity _nade)
_nade.effects |= EF_LOWPRECISION;
- CSQCProjectile(_nade, true, Nade_ProjectileFromID(_nade.nade_type, false), true);
+ CSQCProjectile(_nade, true, NADES[_nade.nade_type].m_projectile[false], true);
}
void napalm_damage(float dist, float damage, float edgedamage, float burntime)
else { DropBall(frost_target.ballcarried, frost_target.origin, frost_target.velocity);}
if(frost_target.flagcarried) { ctf_Handle_Throw(frost_target, world, DROP_THROW); }
if(frost_target.nade) { toss_nade(frost_target, '0 0 0', time + 0.05); }
-
+
kh_Key_DropAll(frost_target, false);
}
self.realowner = self;
self = oldself;
- TeleportPlayer(self, self.realowner, locout, self.realowner.mangle, v_forward * vlen(self.realowner.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
+ TeleportPlayer(self, self.realowner, locout, self.realowner.angles, v_forward * vlen(self.realowner.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
}
void nade_spawn_boom()
remove(self);
return;
}
-
+
self.nextthink = time;
-
+
if(time >= self.nade_special_time)
{
self.nade_special_time = time+0.25;
pointparticles(particleeffectnum("healing_fx"), other.origin, '0 0 0', 1);
other.health = min(other.health+health_factor, maxhealth);
}
- other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
+ other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
}
else if ( health_factor < 0 )
{
Damage(other,self,self.realowner,-health_factor,DEATH_NADE_HEAL,other.origin,'0 0 0');
}
-
+
}
-
+
if ( IS_REAL_CLIENT(other) || (other.vehicle_flags & VHF_ISVEHICLE) )
{
entity show_red = (other.vehicle_flags & VHF_ISVEHICLE) ? other.owner : other;
healer.healer_radius = autocvar_g_nades_nade_radius;
vector size = '1 1 1' * healer.healer_radius / 2;
setsize(healer,-size,size);
-
+
Net_LinkEntity(healer, true, 0, healer_send);
-
+
healer.think = nade_heal_think;
healer.nextthink = time;
healer.SendFlags |= 1;
void nade_monster_boom()
{
entity e = spawnmonster(self.pokenade_type, 0, self.realowner, self.realowner, self.origin, false, false, 1);
-
+
if(autocvar_g_nades_pokenade_monster_lifetime > 0)
e.monster_lifetime = time + autocvar_g_nades_pokenade_monster_lifetime;
e.monster_skill = MONSTER_SKILL_INSANE;
void nade_boom()
{
string expef;
- float nade_blast = 1;
+ bool nade_blast = true;
- switch ( self.nade_type )
+ switch ( NADES[self.nade_type] )
{
case NADE_TYPE_NAPALM:
nade_blast = autocvar_g_nades_napalm_blast;
expef = "explosion_medium";
break;
case NADE_TYPE_ICE:
- nade_blast = 0;
+ nade_blast = false;
expef = "electro_combo"; // hookbomb_explode electro_combo bigplasma_impact
break;
case NADE_TYPE_TRANSLOCATE:
- nade_blast = 0;
+ nade_blast = false;
expef = "";
break;
case NADE_TYPE_MONSTER:
case NADE_TYPE_SPAWN:
- nade_blast = 0;
+ nade_blast = false;
switch(self.realowner.team)
{
case NUM_TEAM_1: expef = "spawn_event_red"; break;
}
break;
case NADE_TYPE_HEAL:
- nade_blast = 0;
+ nade_blast = false;
expef = "spawn_event_red";
break;
}
if(self.takedamage)
- switch ( self.nade_type )
+ switch ( NADES[self.nade_type] )
{
case NADE_TYPE_NAPALM: nade_napalm_boom(); break;
case NADE_TYPE_ICE: nade_ice_boom(); break;
void nade_touch()
{
- float is_weapclip = 0;
+ /*float is_weapclip = 0;
if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NODRAW)
if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NONSOLID))
if (!(trace_dphitcontents & DPCONTENTS_OPAQUE))
- is_weapclip = 1;
- if(ITEM_TOUCH_NEEDKILL() || is_weapclip)
+ is_weapclip = 1;*/
+ if(ITEM_TOUCH_NEEDKILL()) // || is_weapclip)
{
remove(self);
return;
}
-
+
PROJECTILE_TOUCH;
//setsize(self, '-2 -2 -2', '2 2 2');
self.nextthink = max(self.wait, time);
}
-void nade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void nade_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
{
if(ITEM_DAMAGE_NEEDKILL(deathtype))
{
return;
}
- if(self.nade_type == NADE_TYPE_TRANSLOCATE || self.nade_type == NADE_TYPE_SPAWN)
+ if(self.nade_type == NADE_TYPE_TRANSLOCATE.m_id || self.nade_type == NADE_TYPE_SPAWN.m_id)
return;
if(DEATH_ISWEAPON(deathtype, WEP_BLASTER))
}
self.health -= damage;
-
- if ( self.nade_type != NADE_TYPE_HEAL || IS_PLAYER(attacker) )
+
+ if ( self.nade_type != NADE_TYPE_HEAL.m_id || IS_PLAYER(attacker) )
self.realowner = attacker;
if(self.health <= 0)
Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_NADES);
- setorigin(_nade, w_shotorg + (v_right * 25) * -1);
+ vector offset = (v_forward * autocvar_g_nades_throw_offset.x)
+ + (v_right * autocvar_g_nades_throw_offset.y)
+ + (v_up * autocvar_g_nades_throw_offset.z);
+ if(autocvar_g_nades_throw_offset == '0 0 0')
+ offset = '0 0 0';
+
+ setorigin(_nade, w_shotorg + offset + (v_right * 25) * -1);
//setmodel(_nade, "models/weapons/v_ok_grenade.md3");
//setattachment(_nade, world, "");
PROJECTILE_MAKETRIGGER(_nade);
if (trace_startsolid)
setorigin(_nade, e.origin);
- if(self.v_angle.x >= 70 && self.v_angle.x <= 110)
+ if(self.v_angle.x >= 70 && self.v_angle.x <= 110 && self.BUTTON_CROUCH)
_nade.velocity = '0 0 100';
else if(autocvar_g_nades_nade_newton_style == 1)
_nade.velocity = e.velocity + _velocity;
_nade.toss_time = time;
_nade.solid = SOLID_CORPSE; //((_nade.nade_type == NADE_TYPE_TRANSLOCATE) ? SOLID_CORPSE : SOLID_BBOX);
- if(_nade.nade_type == NADE_TYPE_TRANSLOCATE || _nade.nade_type == NADE_TYPE_SPAWN)
+ if(_nade.nade_type == NADE_TYPE_TRANSLOCATE.m_id || _nade.nade_type == NADE_TYPE_SPAWN.m_id)
_nade.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
else
_nade.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
{
//self.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
if(!self.traileffectnum)
- self.traileffectnum = particleeffectnum(Nade_TrailEffect(Nade_ProjectileFromID(self.nade_type, false), self.team));
+ self.traileffectnum = particleeffectnum(Nade_TrailEffect(NADES[self.nade_type].m_projectile[false], self.team));
self.alpha = 1;
}
-
+
return true;
}
n.nade_type = ((autocvar_g_nades_client_select) ? self.cvar_cl_nade_type : autocvar_g_nades_nade_type);
n.pokenade_type = ((autocvar_g_nades_client_select) ? self.cvar_cl_pokenade_type : autocvar_g_nades_pokenade_monster_type);
}
-
- n.nade_type = bound(1, n.nade_type, NADE_TYPE_LAST);
+
+ n.nade_type = bound(1, n.nade_type, NADES_COUNT);
setmodel(n, "models/weapons/v_ok_grenade.md3");
//setattachment(n, self, "bip01 l hand");
n.exteriormodeltoclient = self;
n.customizeentityforclient = nade_customize;
- n.traileffectnum = particleeffectnum(Nade_TrailEffect(Nade_ProjectileFromID(n.nade_type, false), self.team));
- n.colormod = Nade_Color(n.nade_type);
+ n.traileffectnum = particleeffectnum(Nade_TrailEffect(NADES[n.nade_type].m_projectile[false], self.team));
+ n.colormod = NADES[n.nade_type].m_color;
n.realowner = self;
n.colormap = self.colormap;
n.glowmod = self.glowmod;
setmodel(fn, "models/weapons/h_ok_grenade.iqm");
setattachment(fn, self.weaponentity, "");
fn.realowner = fn.owner = self;
- fn.colormod = Nade_Color(n.nade_type);
+ fn.colormod = NADES[n.nade_type].m_color;
fn.colormap = self.colormap;
fn.glowmod = self.glowmod;
fn.think = SUB_Remove;
if(g_grappling_hook || client_hasweapon(self, WEP_HOOK, false, false) || (weaponsInMap & WEPSET_HOOK))
key_pressed = self.button16; // if hook is enabled, use an alternate key
-
+
if(self.nade)
{
self.nade_timer = bound(0, (time - self.nade.lifetime) / autocvar_g_nades_nade_lifetime, 1);
time_score = autocvar_g_nades_bonus_score_time_flagcarrier;
else
time_score = autocvar_g_nades_bonus_score_time;
-
+
if(key_count)
time_score = autocvar_g_nades_bonus_score_time_flagcarrier * key_count; // multiply by the number of keys the player is holding
self.nade_type = autocvar_g_nades_bonus_type;
self.pokenade_type = autocvar_g_nades_pokenade_monster_type;
}
-
- self.nade_type = bound(1, self.nade_type, NADE_TYPE_LAST);
+
+ self.nade_type = bound(1, self.nade_type, NADES_COUNT);
if(self.bonus_nade_score >= 0 && autocvar_g_nades_bonus_score_max)
nades_GiveBonus(self, time_score / autocvar_g_nades_bonus_score_max);
{
setorigin(self, self.nade_spawnloc.origin);
self.nade_spawnloc.cnt -= 1;
-
+
if(self.nade_spawnloc.cnt <= 0)
{
remove(self.nade_spawnloc);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_NADE, frag_target.netname);
Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
}
-
+
return false;
}
addstat(STAT_NADE_BONUS_SCORE, AS_FLOAT, bonus_nade_score);
addstat(STAT_HEALING_ORB, AS_FLOAT, stat_healing_orb);
addstat(STAT_HEALING_ORB_ALPHA, AS_FLOAT, stat_healing_orb_alpha);
-
+
precache_model("models/ok_nade_counter/ok_nade_counter.md3");
precache_model("models/weapons/h_ok_grenade.iqm");
precache_model("models/weapons/v_ok_grenade.md3");