MUTATOR_HOOKFUNCTION(nt_FilterItem)
{
if(nt_IsNewToy(self.weapon))
- self.item_pickupsound = "weapons/weaponpickup_new_toys.ogg";
+ self.item_pickupsound = "weapons/weaponpickup_new_toys.wav";
return 0;
}
if(time > 1) // game loads at time 1
error("This cannot be added at runtime\n");
- precache_sound("weapons/weaponpickup_new_toys.ogg");
+ precache_sound("weapons/weaponpickup_new_toys.wav");
// mark the guns as ok to use by e.g. impulse 99
float i;