MUTATOR_HOOKFUNCTION(nt_FilterItem)
{SELFPARAM();
- if(nt_IsNewToy(self.weapon) && autocvar_g_new_toys_use_pickupsound)
- self.item_pickupsound = W_Sound("weaponpickup_new_toys");
+ if(nt_IsNewToy(self.weapon) && autocvar_g_new_toys_use_pickupsound) {
+ self.item_pickupsound = string_null;
+ self.item_pickupsound_ent = SND_WEAPONPICKUP_NEW_TOYS;
+ }
return 0;
}
if(time > 1) // game loads at time 1
error("This cannot be added at runtime\n");
- precache_sound(W_Sound("weaponpickup_new_toys"));
-
// mark the guns as ok to use by e.g. impulse 99
float i;
for(i = WEP_FIRST; i <= WEP_LAST; ++i)