nix_weapon = nix_nextweapon;
nix_weapon_ammo = nix_nextweapon_ammo;
nix_nextweapon = 0;
- nix_nextchange = time + cvar("g_balance_nix_roundtime");
+ nix_nextchange = time + autocvar_g_balance_nix_roundtime;
//weapon_action(nix_weapon, WR_PRECACHE); // forget it, too slow
}
if (self.items & IT_UNLIMITED_WEAPON_AMMO)
{
self.ammo_shells = (nix_weapon_ammo & IT_SHELLS) ?
- cvar("g_pickup_shells_max") : 0;
+ autocvar_g_pickup_shells_max : 0;
self.ammo_nails = (nix_weapon_ammo & IT_NAILS) ?
- cvar("g_pickup_nails_max") : 0;
+ autocvar_g_pickup_nails_max : 0;
self.ammo_rockets = (nix_weapon_ammo & IT_ROCKETS) ?
- cvar("g_pickup_rockets_max") : 0;
+ autocvar_g_pickup_rockets_max : 0;
self.ammo_cells = (nix_weapon_ammo & IT_CELLS) ?
- cvar("g_pickup_cells_max") : 0;
+ autocvar_g_pickup_cells_max : 0;
self.ammo_fuel = (nix_weapon_ammo & IT_FUEL) ?
- cvar("g_pickup_fuel_max") : 0;
+ autocvar_g_pickup_fuel_max : 0;
}
else
{
self.ammo_shells = (nix_weapon_ammo & IT_SHELLS) ?
- cvar("g_balance_nix_ammo_shells") : 0;
+ autocvar_g_balance_nix_ammo_shells : 0;
self.ammo_nails = (nix_weapon_ammo & IT_NAILS) ?
- cvar("g_balance_nix_ammo_nails") : 0;
+ autocvar_g_balance_nix_ammo_nails : 0;
self.ammo_rockets = (nix_weapon_ammo & IT_ROCKETS) ?
- cvar("g_balance_nix_ammo_rockets") : 0;
+ autocvar_g_balance_nix_ammo_rockets : 0;
self.ammo_cells = (nix_weapon_ammo & IT_CELLS) ?
- cvar("g_balance_nix_ammo_cells") : 0;
+ autocvar_g_balance_nix_ammo_cells : 0;
self.ammo_fuel = (nix_weapon_ammo & IT_FUEL) ?
- cvar("g_balance_nix_ammo_fuel") : 0;
+ autocvar_g_balance_nix_ammo_fuel : 0;
}
- self.nix_nextincr = time + cvar("g_balance_nix_incrtime");
+ self.nix_nextincr = time + autocvar_g_balance_nix_incrtime;
if(dt >= 1 && dt <= 5)
self.nix_lastinfotime = -42;
else
if(!(self.items & IT_UNLIMITED_WEAPON_AMMO) && time > self.nix_nextincr)
{
if (nix_weapon_ammo & IT_SHELLS)
- self.ammo_shells = self.ammo_shells + cvar("g_balance_nix_ammoincr_shells");
+ self.ammo_shells = self.ammo_shells + autocvar_g_balance_nix_ammoincr_shells;
else if (nix_weapon_ammo & IT_NAILS)
- self.ammo_nails = self.ammo_nails + cvar("g_balance_nix_ammoincr_nails");
+ self.ammo_nails = self.ammo_nails + autocvar_g_balance_nix_ammoincr_nails;
else if (nix_weapon_ammo & IT_ROCKETS)
- self.ammo_rockets = self.ammo_rockets + cvar("g_balance_nix_ammoincr_rockets");
+ self.ammo_rockets = self.ammo_rockets + autocvar_g_balance_nix_ammoincr_rockets;
else if (nix_weapon_ammo & IT_CELLS)
- self.ammo_cells = self.ammo_cells + cvar("g_balance_nix_ammoincr_cells");
+ self.ammo_cells = self.ammo_cells + autocvar_g_balance_nix_ammoincr_cells;
if (nix_weapon_ammo & IT_FUEL) // hook uses cells and fuel
- self.ammo_fuel = self.ammo_fuel + cvar("g_balance_nix_ammoincr_fuel");
- self.nix_nextincr = time + cvar("g_balance_nix_incrtime");
+ self.ammo_fuel = self.ammo_fuel + autocvar_g_balance_nix_ammoincr_fuel;
+ self.nix_nextincr = time + autocvar_g_balance_nix_incrtime;
}
self.weapons = 0;
case IT_25HP:
case IT_ARMOR:
case IT_ARMOR_SHARD:
- if (cvar("g_nix_with_healtharmor"))
+ if (autocvar_g_nix_with_healtharmor)
return 0;
break;
case IT_STRENGTH:
case IT_INVINCIBLE:
- if (cvar("g_nix_with_powerups"))
+ if (autocvar_g_nix_with_powerups)
return 0;
break;
}
MUTATOR_ONADD
{
- g_nix_with_laser = cvar("g_nix_with_laser");
+ g_nix_with_laser = autocvar_g_nix_with_laser;
nix_nextchange = time;
nix_nextweapon = 0;