}
else
{
- if(wpn == WEP_LASER && g_nix_with_laser)
+ if(wpn == WEP_BLASTER && g_nix_with_laser) // WEAPONTODO: rename to g_nix_with_blaster
return FALSE;
if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
return FALSE;
- if not(e.spawnflags & WEP_FLAG_NORMAL)
+ if (!(e.spawnflags & WEP_FLAG_NORMAL))
return FALSE;
}
return TRUE;
self.(weapon_load[nix_weapon]) = e.reloading_ammo;
// nex too
- if(WEP_CVAR(nex, charge))
+ if(WEP_CVAR(vortex, charge))
{
- if(WEP_CVAR_SEC(nex, chargepool))
- self.nex_chargepool_ammo = 1;
- self.nex_charge = WEP_CVAR(nex, charge_start);
+ if(WEP_CVAR_SEC(vortex, chargepool))
+ self.vortex_chargepool_ammo = 1;
+ self.vortex_charge = WEP_CVAR(vortex, charge_start);
}
}
if(self.nix_lastinfotime != dt)
self.weapons = '0 0 0';
if(g_nix_with_laser)
- self.weapons &= ~WEPSET_LASER;
+ self.weapons &= ~WEPSET_BLASTER;
self.weapons |= WepSet_FromWeapon(nix_weapon);
if(self.switchweapon != nix_weapon)