self.nix_lastinfotime = -42;
else
Send_CSQC_Centerprint_Generic(self, CPID_NIX_WPNCHANGE, strcat("^2Active weapon: ^3", W_Name(nix_weapon)), 0, 0);
+
+ weapon_action(nix_weapon, WR_RESETPLAYER);
+ // all weapons must be fully loaded when we spawn
+ entity e;
+ e = get_weaponinfo(nix_weapon);
+ if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
+ self.weapon_load[nix_weapon] = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
}
if(self.nix_lastinfotime != dt)
{