return 0;
}
+MUTATOR_HOOKFUNCTION(nix_SetModname)
+{
+ modname = "NIX";
+ return 0;
+}
+
MUTATOR_DEFINITION(mutator_nix)
{
entity e;
MUTATOR_HOOK(OnEntityPreSpawn, nix_OnEntityPreSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, nix_PlayerPreThink, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, nix_PlayerSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SetModname, nix_SetModname, CBC_ORDER_LAST);
MUTATOR_ONADD
{